Burning Soldier(JP)

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  • Full Name: Burning Soldier
  • Code: FZ-SJ0401
  • Type: Rail shooter
  • Developer: Genki
  • Publisher: Panasonic
  • Language: Japanese
  • Release Date: January 1, 1994
  • Region: JP
  • Barcode: T4984824030190
  • Local Title: バーニング・ソルジャー
  • Rarity: 1
  • Notes:


Burning Soldier is a 1994 rail shooter video game developed by Genki and originally published by Panasonic and Pack-In-Video in North America, Japan and Europe exclusively for the 3DO Interactive Multiplayer. The first title created by Genki for the 3DO platform, the game is set on a futuristic Solar System in 2095 where a war against humanity erupted with the arrival of the Kaisertian alien race, as players assume the role of an Earth Defense Force fighter pilot taking control of the mecha-style Strike space fighter craft in an effort to overthrow the invaders and end the conflict. Its gameplay mainly consists of shooting mixed alongside full motion video with sprite-based enemies imposed on them using a main two-button configuration.

Headed by Sword of Vermilion director Hiroshi Hamagaki alongside Kileak: The DNA Imperative writer Manami Kuroda, Burning Soldier was created as a collaboration effort between Genki, Pack-In Video and Panasonic by most of the same team that would later work on several projects such as later entries in the Shutokou Battle franchise and future works from Genki. Though it was first launched for the 3DO, the game would later be ported to Microsoft Windows and released exclusively in Japan by Itochu Corporation on 3 April 1998, featuring very minimal changes and additions compared with the original version.

Burning Soldier garnered mixed reception by critics from video game magazines and dedicated outlets that reviewed the game since its original release on 3DO, who felt mixed in regards to several aspects such as the presentation, graphics and gameplay that drew comparison with both Starblade and Star Wars: Rebel Assault due to its nature, though the music received praise by some reviewers.

Game Play

Burning Soldier is a science fiction-themed on rails game that is primarily played in a first-person perspective inside the ship, reminiscent of Starblade, where either one or two players simultaneously assume the role of an Earth Defense Force fighter pilot taking control of the mecha-style Strike space fighter craft through 18 stages arranged into four missions, each of which ends with a boss that must be defeated to progress further, in an effort to overthrow an invading alien race known as the Kaisertians from conquering the Solar System as the main objective. By entering a cheat code at the options menu, players have access to debug mode, where more settings can be accessed including the ability to play with four players simultaneously.

During gameplay, players must aim their reticle at incoming enemies and other hazards that appear on screen and shoot them before they hit the Strike ship to reduce its health bar. If the players are unable to destroy an enemy before it fires solid projectiles, damage can still be avoided by shooting the projectiles instead. Players can also use a charge attack by holding down the B button for approximately 1.5 seconds and then releasing it, launching homing shots at all on-screen enemies, however, it cannot target projectiles or bosses. Moreover, the player cannot fire while either charging or holding a charge.

All of the stages are rendered as a non-looping full motion video, including the boss stages and if the full motion video plays out before players manage to defeat the boss during this sequence, the players receive an immediate game over regardless of how much health they had left because of this. There are no extra lives, but the player has infinite continues, which allow them to resume from the beginning of the current mission.


Burning Soldier takes place in the year 2095, where an ancient alien race known as the Kaisertians arrived into the Solar System and began a war against mankind. The Kaisertians had previously colonized Earth tens of thousands of years before but the civilization they established there was destroyed long ago by a massive flood. The players assume the role of an Earth Defense Force fighter pilot taking control of the mecha-style Strike space fighter craft to repel the Kaisertian invasion. In the first mission, the Strike fighter pilot is sent to destroy the Kaisertian's flagship Indra, which obliterated a human colony on Mars and although the operation was a success, Earth still fell under control of the Kaisertians and as such, it prompts the Strike fighter and the Earth Defense Force with returning to Earth and counterattack the Kaisertian operation center established in Tokyo, which is under attack by a Kaisertian capital ship named Guardian. After completing the second mission, the Strike fighter and the defense forces proceed underground, where the Kaisertian's main base is located but they are quickly ambushed by one of the alien's fighter ship known as Bug. Once the ship is destroyed, the Strike fighter's final mission is to destroy the core of the Kaisertian base.


Burning Soldier was created as a collaboration effort between Genki, Pack-In Video and Panasonic by most of the same team that would later work on several projects such as later entries in the Shutokou Battle franchise and future projects from Genki. Its development was helmed by producer and Genki co-founder Hiroshi Hamagaki alongside Manami Kuroda acting as director, with Yoshinari Sunazuka being the project's sole programmer. Super Magnetic Neo director Manabu Tamura served as character designer for the game and he was also responsible for creating the computer graphics along with Hamagaki, Takashi Isoko and Mika Urushiyama. Multiple people were involved in the sound design including Scramble Cobra director Yasuki Ohno as sound producer along with Shinichi Kuroda directing the soundtrack, which was co-written by Haruhiko Nishioka and Takefumi Haketa, while the sound effects were created by Satoshi Aizato, in addition of Kiyoshi Toba and Kileak: The DNA Imperative producer Tomoharu Kimura acting as audio engineers respectively. The narration voice work was done by Nigel Hogge prior to his role in Vandal Hearts, while actress Robbie Danzie was the singer for the ending vocal track "Summer Leads the Way". Several other people were also involved in the production.

Burning Soldier was first released for the 3DO Interactive Multiplayer in Japan by Pack-In-Video on 25 June 1994 and later by Panasonic across western regions. Despite its Japanese origin, the game has never been translated into Japanese, while both the Japanese and western releases are fully voice acted in English with no subtitles or story-based text of any kind. Early previews for the 3DO version before launch in publications such as the Japanese 3DO Magazine showcased a different HUD compared to the final version. On 24 September 1994, an album was published exclusively in Japan by Polydor, featuring two arranged songs co-composed by Nishioka and Haketa. On 3 April 1998, a conversion of Burning Soldier for Windows 95 was released exclusively in Japan by Itochu Corporation, featuring very minimal changes and additions compared with the original 3DO version.


Burning Soldier received mixed reception from critics since its initial release on the 3DO Interactive Multiplayer. Consoles +'s Nicolas Gavet praised the presentation, graphics and music, comparing it with both Silpheed and Galaxian3: Project Dragoon, but felt mixed in regards to the short length when playing on the easiest difficulty. Computer and Video Games' Deniz Ahmet and Rik Skews commended its animated visuals, futuristic atmosphere, sound and reticle-based gameplay to be entertaining but remarked that, like Star Wars: Rebel Assault, the aforementioned gameplay becomes repetitive. However, a reviewer of Edge gave a very negative outlook to the game, criticizing the overall visual presentation and gameplay, stating that "Burning Soldier is the most uninspiring 3DO release ever." Electronic Gaming Monthly's four reviewers regarded it as an enjoyable Sewer Shark clone, giving positive remarks to the audiovisual presentation but criticized its linear gameplay. GameFan's three reviewers noted its seamless combination of full motion video backgrounds with sprites, as well as the graphics and music, but criticized said gameplay for being "one dimensional" and its stiff controls. GameFan also awarded the title in their 1994 Golden Megawards for "Best Music" and "Best FMV" on 3DO.

While comparing it unfavorably to Shock Wave, primarily due to the more simplistic gameplay, GamePro's Captain Squideo praised the game's cinematics, detailed enemies and explosions, atmospheric music, and hefty challenge when playing on the hard difficulty setting, calling it "a long, intense fight that'll test experienced rocket jockeys." A reviewer of Next Generation stated that "The graphics are fairly well done, and in its brain-dead, shoot-everything-that-moves way, it's not a bad game, but beyond that limited stimulus-response experience, there's not much gaming here." 3DO Magazine's Stuart Wynne praised the enemy sprite designs, pre-rendered visual presentation and two-player mode but criticized its overall short length. The two reviewers of Game Zero Magazine commended the graphics and sound design, however they also criticized its stiff controls and the two-player component. Génération 4's Thierry Falcoz gave positive remarks to the film-like presentation, graphics, music and two-player mode but also criticized its shorth length. Strana Igr gave the game a negative outlook. Robert Zengerle of German magazine Video Games felt mixed in regards to both visuals and sound design.

Three years after Burning Soldier was released to the market, Genki were reportedly working on a project intended for the Panasonic M2, which was rumored to be a rail shooter in vein of Panzer Dragoon but it was never released due to the system's cancellation

Magazine Reviews

Name Date Region Rating Notes
GamePro Dec 94
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90% Although it's not Shock Wave, it's still worth a test flight. At the Hard difficulty setting, that flight won't end soon, either. Warm up your thumbs, space aces, and blast off with Burning Soldier. It's blazin' fun.
Génération 4 Sept 94
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Computer and Video Games (CVG)* Sept 94
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79% Burning Soldier manages to make simplistic cursor shooting (as seen in Rebel Assault and Microcosm) very entertaining, it's the futuristic atmosphere which shines through and there's no noticeable disk access to disjoint the flow of gameplay. But enemy fire comes lightning fast, so sometimes you can't help feeling that it's rather unfair to expect you to see it quick enough. A professional and good fun game, though.
GameFan Oct 94
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228/300 Notes
Consoles + Oct 94
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Electronic Gaming Monthly (EGM)* Nov 94
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65% I think the game looks great, but as a shooter it isn't that fun, due to the linear forward scrolling. Die-hard shooter fans may not think it is intense enough, but it does look hot.
Video Games* Apr 95
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63% Im Zweispieler-Modus dieses durchschnittlichen Shooters tretet Ihr zusammen gegen die Kaisertians an.
Game Zero* Mar 96
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29.5/50 A pretty standard fixed flight shooter. I was actually having problems with the skill level on this game until I whipped out my auto-fire controller... then I just walked through the game. Really good graphics make this game a good playthough once, but after you're done with it, the replay value is about nil. Sound and music in the game are actually pretty decent (although some of the songs boarder on cheesy), and carry you through the game well. Playcontrol is a struggle at best with a standard controller, and I did not like the fact that while you're trying to charge up your missiles for firing, you can't use your lasers. This little flaw made the missiles about useless. Two-player mode is interesting, and has it's share of pluses and minuses, one of the pluses being that you can have one person focus on the enemies, and another one focus on taking out incoming missiles... a minus is that each player only has half the shot power of a one-player game, and nobody has missiles!
3DO Magazine* Dec 94
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2/5 This follows where Microcosm and Novastorm trailblazed, with interactive sprites overlaid on an un interactive, pre-rendered backdrop. Naturally that makes for linear gameplay, but manga-esque graphics and a simultaneous two-player mode provide limited compensation.
Next Generation Feb 95
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Strana Igr Sept 96
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Edge Magazine* Oct 94
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  • - Need review page

Other Versions

A PC Version was released in 1998 for Windows.


  • Producer Hiroshi Hamagaki
  • Director Manami Kuroda
  • Programmer Yoshinari Sunazuka
  • Character Design Manabu Tamura
  • CG Takashi Isoko, Manabu Tamura, Mika Urushiyama, Hiroshi Hamagaki
  • Sound Producer Yasuki Ohno
  • Engineer Kiyoshi Toba, Tomoharu Kimura
  • Singer Robbie Danzie
  • Music Director Shinichi Kuroda
  • Music Takefumi Haketa, Haruhiko Nishioka
  • Narrator Nigel Hogge
  • Sound Effect Synclavier by Satoshi Aizato
  • Thanks to Seiichi Kizu, Katsuhiko Masuda, Kazuaki Hiraga, Yoshiaki Arai, Masako Inoue, Akiko Okada, Hiroko Itoh, Shuichi Ohira, Kenji Shimizu, Toshiyuki Kobori, Kenji Ōta, Kazuyoshi Sato, Kayuri Hamagaki, Masako Sunazuka, Chieko Kimura, Keiko Ohta, Sasa Umetsu, Takuma Hamagaki

Linked Titles


  • Debug mode:

Connect a second control pad, and choose the option menu. Press LS + RS + C + X + Right on the second control pad. Seven new options can now be selected:

  • Enemy Missile

Set to "None" to prevent enemies from firing back.

  • Always Boss Clear

Set to "Yes" to automatically defeat the Boss at the end of each level.

  • Data Stream Jump

Set to "Exist" and press RS to move to the next stage, or LS to move to the previous stage of each area during gameplay.

  • Area Select Menu

Set to "On" to allow gameplay to start at any of the four areas or view the ending scene.

  • Force Pause Cancel

Set to "On" to allow pressing P to stop gameplay instead of pausing.

  • Pause Display

Set to "Off" to prevent the word "PAUSE" from appearing on the screen.

  • Four Player Mode

Set to "On" to allow four players to play against each other.