Daedalus Encounter(KR)

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Overview

  • Full Name: Daedalus Encounter, The
  • Code: GDT-GA261
  • Type: Interactive movie, Adventure, Puzzle
  • Developer: Life Like Productions, Palmsoft
  • Publisher: Goldstar(LG)
  • Language: Korean
  • Release Date: 1995
  • Region: KR
  • Barcode:
  • Local Title: 데드러스 인카운터 *.한글화
  • Rarity: 1
  • Notes:

Overview

The Daedalus Encounter is a 1995 interactive movie puzzle adventure game developed for 3DO that was ported from the PC version by Lifelike Productions and published by Panasonic. The premise of the game is that there are three space marines who have fought as part of an interstellar war. One of them, Casey, has been brought back to life by his partners after a space accident and he is now a brain grafted in a life-support system. In order to save themselves, the three characters and the player solve all sorts of puzzles.

Plot

The game follows a trio of space marines who fought in an interstellar war: Casey O'Bannon (the player character), Ariel Matheson (Tia Carrere) and Zack Smith (Christian Bocher). On a routine patrol, their ship is attacked by enemy fighters, and Casey is critically injured by a hunk of space debris. Casey's body is irreparably damaged, and by the time he wakes up from his comatose state, the war has ended, Ariel and Zack have embarked on a new career scavenging equipment from ships wrecked in the war, and he is now only a brain grafted in a life support system on their spaceship, the Artemis. So that Casey can take part in their ventures, Ariel and Zack have put him in control of a small flying probe. During a salvage mission, the trio crash into and are stranded on a derelict alien spacecraft, which is on a collision course with the star. It is up to Casey to help his partners and explore the mystery of the Daedalus spaceship.

During the exploration of the alien ship, Ari and Zack enter a Central Hub containing six doors in the shape of hexagons. They explore areas of the ship behind each door but do not find any navigational controls. However, Casey figures out how to manipulate a device in the room, activating an elevator which takes Ari, Zack and Casey up and out of the Central Hub.

The alien ship approaches the Sun and temperature inside starts to rapidly increase. The elevator brings Ari, Zack and Casey into a control room where the device (which the orbs were inserted into) vanishes, revealing a fish-shaped shell. Ari and Zack notice a live alien and Casey goes over to communicate with it.

Depending on the player's actions, the game proceeds to one of three endings:

  • The alien ship reaches the Sun and the Artemis burns and explodes in the heat.
  • The alien doesn't respond to Casey and Zack shoots it with his laser gun. The alien knocks Zack aside and attacks Ari. Ari kills the alien and the shell hatches into the Queen alien. Ari kills it and Casey changes the course of the ship, steering it away from the Sun. Ari assumes that Zack is dead and cries over his body, telling Casey that he was wrong about there being no such thing as a hopeless situation.
  • The alien responds to Casey and as the alien ship reaches the star, a force field appears around the Artemis and protects it from the intense heat. The fish-shaped shell turns out to be an egg, which hatches into a giant red alien Queen. The live alien, Ari, Zack and Casey bow to it. In a voice over, Ari explains that the force field created by the creatures which called themselves "Seddy" protected them and the ship from the intense heat. The Krin either fled or were destroyed and the new Queen possessed "race memory" and being able to speak and know; she helped Casey's translation abilities, answered many of Ari's and Zack's questions and repaired the Artemis. Zack receives a transmission from the Daedalus, wishing them a safe voyage. Zack tells Casey that he was right about there being "no such thing as a hopeless situation" and tries to convince Ari to join him on the mattress in the station room. Ari says nothing, and Zack murmurs, "Or not," as the Artemis speeds off into outer space.

Game Play

Casey can interact with the world through a small remote-controlled flying probe, which is launched from the ship shortly after the start of the game. In this new form, Casey possesses the limited ability to interact with his environment, his only way to communicate being through a yes/no interface and by emitting light pulses.

In order to save themselves, the trio must explore the huge alien ship and solve a large number of mind puzzles, such as connecting colored laser beams with mirrors, unlock a door with rotating shapes, playing an advanced form of connect the dots with a computer interface, and one combat sequence, battling aliens called Krin. The puzzles are mixed with acting sequences from Carrere and Bocher, whose interaction with the player creates some lighthearted comedy. Numerous alternate scenes and clips were filmed and edited into gameplay. The alternate scenes appear depending on the player's choice of gameplay.

Production and Development

The live-action segments were filmed on location on Cinerent Stage A in San Francisco.

When asked why should took the role, Tia Carrere stated "I read the scripts, I enjoyed the character first of all, and it was exciting and different. Blade Runner is one of my all-time favourite films and I just like stuff like Aliens and T2... I guess I'm just a gizmo-phile!"[4] Christian Bocher described his character as "sort of a Han Solo meets Hudson in Aliens and that he was "kind of an idiot, kinda brave". Both Carrere and Bocher commented on the difficulty of acting as the scenario for their scenes changed depending on how the game was played, Bocher commented that "As an actor I think 'Okay, we've got to keep this interesting, keep it different from the last take'."

A special DVD-ROM version would be released for some early OEM DVD-ROM kits.

Reception

When asked why should took the role, Tia Carrere stated "I read the scripts, I enjoyed the character first of all, and it was exciting and different. Blade Runner is one of my all-time favourite films and I just like stuff like Aliens and T2... I guess I'm just a gizmo-phile!" Christian Bocher described his character as "sort of a Han Solo meets Hudson in Aliens and that he was "kind of an idiot, kinda brave". Both Carrere and Bocher commented on the difficulty of acting as the scenario for their scenes changed depending on how the game was played, Bocher commented that "As an actor I think 'Okay, we've got to keep this interesting, keep it different from the last take'."

A special DVD-ROM version would be released for some early OEM DVD-ROM kits.

Magazine Reviews

Name Date Region Rating Notes
3DO Magazine Aug 95
80% This four CD epic looks better than most Hollywood sci-fi movies with stunning sets, special effects and mega-babe Tia. Cleverly integrated into this FMV epic are a series of logic puzzles - disguised as alien door locks, system repairs etc. - which really get the old grey matter working. If you like that sort of thing, you'll love this and, even if you don't, the slick presentation and excellent control interface could well convert you.
Video Games & Computer Entertainment Nov 95
80% On the 3DO, the entire screen is filled with crisp, clean, smooth FMV --- sounds like I'm talking about beer --- and the interface only appears when you call it up. The 3DO version also has a better save-game system and additional scenes that were removed from the PC. (This version spans four CDs, the PC version "only" three). The verdict: An excellent puzzle game with FMV that's fun to watch.
Game Players Nov 95
73% The gameplay is pretty thin, but at least the FMV was fun to watch. There are a few hidden things, so it's not exactly a case of 'play it once and you've seen it all'. It could have been better, but it could have been a whole lot worse.
GamePro Nov 95
70% Despite it's flaws, Daedalus supplies enough intrigue to engross even action gamers at first. How long you last depends on how interested you are in puzzles with a sci-fi twist. Daedalus is definitely worth a look.
Electronic Gaming Monthly (EGM) Dec 95
68% Daedalus Encounter is an okay game. The game is mostly comprised of clear video, with hardly any interaction instead of action, there are puzzles. The story gets pretty cool and Tia is easy on the eyes. I just wish there was more interaction with the game. Daedalus Encounter is better if you have two people working at it. Think of the control in a similar way to pressing PLAY on a VCR. If you want to watch a cool story unfold and love video, this is one of the better games.
Video Games Nov 95
66% Läßt man die Story, die Grafik und den Sound außen vor, bleibt allerdings nicht allzuviel übrig. Daedalus Encounter ist ein bißchen Adventure, viel Puzzle, und damit hat sich‘s auch schon. So fasziniert man beim ersten Mal ist, so wenig Motivation findet sich für ein zweites Durchspielen. Höchstens bei Szene 32 nocheinmal einzustilgen und ein anderes Ende auszuprobieren, kann noch ein bißchen reizen. Alles in allem ist Daedalvs Encounter ein superschöner und stimmungsvoller Computerfilm mit ausgefeiltem Drehbuch - aber hundert Mark dafür?
Super Power Feb 96 Template:Flag-se 29% Spelets grundsten är den amerikanska skådespelerskan Tia Carrere. Det verkar som Panasonic hoppats på att hennes sex-appeal ska vara tillräckligt för att hålla igång ett helt äventyr, men tyvärr varar inte hennes ynkliga skådespelartalang särskilt länge och floppen är ett faktum. Det visar sig snabbt att uppdragen är simpla och att speluppläggningen är mycket lik Dragons Lair. Den enda trösten för de som redan köpt spelet är att de fått fyra CD-skivor som de, när de tröttnat på filmen, alltid kan använda som grytunderlägg.
  • - Need review page

Other Versions

The original version was released on MS-DOS, being developed by Mechadeus and published by Virgin Interactive.

Credits

The Daedalus Encounter

  • Ari Tia Carrere
  • Zack Christian Bocher
  • Creative Director Mark Giambruno
  • Technical Director Britton Peddie
  • Programming Directors Steve Goeckler, Drew Vinciguerra
  • Senior Artists Laura Hainke, Andrew Murdock
  • Senior Animator Eric Chadwick
  • Live Action Director Scott Ewers
  • Screenplay Mark Giambruno, Ned Miller
  • Music and Sound Her House Productions
  • Executive Producers Deirdre O'Malley, John Evershed

Game Design and Production

  • Producer Anne Sandkuhler
  • Associate Producer David Felton, Melissa Kangeter
  • Production Designer Scott Baker
  • Production Design Eric Chadwick, Cody Chancellor, Mark Giambruno, Laura Hainke, Andrew Murdock
  • 3D Modeling Scott Baker, Marco Bertoldo, Eric Chadwick, Cody Chancellor, Tim Everitt, Jay Fitt, Mark Giambruno, Andrew Murdock, Robert Mykoff, Bill Niemeyer
  • 3D Texture Mapping Cody Chancellor, Laura Hainke, Andrew Murdock
  • Animation Scott Baker, Marco Bertoldo, Thom Bishop, Eric Chadwick, Cody Chancellor, David Felton, Jay Fitt, Mark Giambruno, Andrew Junge, Noah Kennedy, Andrew Murdock, Bill *Niemeyer, Tim O'Meara, Gustavo Ramirez
  • MECHAMAN Engine Design Steve Goeckler, Britton Peddie
  • Windows Programming Steve Goeckler, Michael Larson
  • Macintosh Programming Donald Brenner, Britton Peddie
  • Digital Video Production Tim O'Meara, Britton Peddie
  • Digital Video Editing Hillary Camperi, Mark Giambruno, Andrew Murdock, Tim O'Meara
  • Original Music, Foley ADR & Sound Design Produced & Recorded at Her House Productions, Jim Lively, Kirsten Turrigiano, Bill Zelinski
  • Additional Guitar Samples Ronnie Montrose
  • Closing Credits Music "The Specialist" Written by Ronnie Montrose, Courtesy of Fearless Urge Records, From the album , 1993 Alien Echo Music BMI
  • Ultimatte/3D Studio Camera Tracking Software Acuris, Eric Lundquist, Eduardo Llach
  • Puzzle Design Mark Giambruno, Scott Kim, Michael Larson, Andrew Murdock, Drew Vinciguerra
  • Puzzle Engineering Michael Larson
  • Animatics Dean MacDonald, Rick Smith, Jenny Sternling
  • Technical Supervisor Matthew Fleischman
  • Storyboards Mark Giambruno, Sebastian G. Hyde, Katie O'Shea
  • Logo & Titles Design Andrew Murdock
  • MECHADEUS Marketing Gwyneth Hamel
  • MECHADEUS PR Gwyneth Hamel

Live Action Crew

  • Director Scott Ewers
  • Producer Anne Sandkuhler
  • Assistant Director Larry Lauter
  • Production Coordinator Kelley Courtney
  • Office Coordinator David Felton
  • Ultimattist Jim Rollin
  • Script Supervisor Peggy Geary
  • Gaffer Jon Fontana
  • Key Grip James Childers
  • Best Boy Catherine D'Ambrosio
  • Grip Joseph Scott
  • Sound Phillip Perkins
  • Camera Assistant Mark Herzig
  • Wardrobe Carolyn Tyler
  • Wardrobe Assistant Cassandra Carpenter, Diane Tiry
  • Hair/Make-Up Deborah Knoll Ewers
  • Props Bret Lama
  • Prop Assistants Theresa Ortolani, Mitchel Romanauski, Larry Whittaker
  • Stunt Coordinators Rocky Capella, David Renaud
  • Casting L.A. Danny Goldman and Associates C.S.A.
  • Casting S.F. Hayes and Van Horne C.S.A.
  • Catering Zocalo Catering
  • Craft Services Marjorie Extract
  • Motor Home Swift Leslie
  • Driver Luigi Resta
  • Production Assistants Martin Ferrini, Paul Lowe
  • Video Equipment Rental Videofax
  • Video Taped on Location Cinerent Stage A. - San Francisco

Acknowledgements

  • Vice President of Software Publishing Neil Young, Eric Lux
  • Virgin Interactive Executive Producer R. Scott Russo
  • Producer Barry Pringle Sr.
  • Assistant Producer Chris Archer
  • QA Manager David Maxey
  • Group Head Chris McFarland
  • Lead Analysts Stacey Mendoza, Mick Love
  • Analysts Jim Getz, Jon Williams, Chad Soares, Scott Manning, Jeff Gordon, Victor Rodriguez, Julian Rignall, Norm Karns
  • MECHADEUS Beta Testers Eddie Bellinaso, Anthony M. Burke, Michael Casarez, John Fitt, Jon Guinea, Quincy Hutcherson, Elliott Kirschling, Luca Leone, Art Matsuura, Grant Miller, *Michael Solinas, Dave Stebbins, Ben Ulrich
  • MECHADEUS QA Testing Peter Herrmann, Jane Sommerhauser
  • Legal Services Cooley Godward Castro Huddleson & Tatum
  • Insurance Services Hammond Martin & Walsh
  • Special Thanks Autodesk, Jay Blakesberg, John Bonham, Matt Hartenstein, Masa Ishikawa, Mondo Media, Oliver, Jim Spadoni (True West Video), Allan Thygesen, Gary Yost (The Yost Group), Earwax, Peter Steinbach, Jim McKee

3DO Version

  • Produced Life Like Productions Inc.
  • Director Katherine Williams
  • Program Tim Edwards, Erik Strikland
  • Video Engineer John Binninger, Katherine Williams
  • Produced Palmsoft Inc.
  • Producer Masa Ishikawa
  • Director Yuki Yoshioka
  • Assistant Director Christopher Daniels
  • Designer Tomoya Ikeda

Codes

  • Menu Screen Codes

Enter these codes at the menu screen: Code Effect Hold LS + RS + X and press A All But One Orb Hold LS + RS + X and press B All Patterns Available (under Data function) Hold LS + RS + X and press C All scenes (use Jump To option from menu screen)

  • View Development Picture

In the maze, use those moves to find a large room with pods displaying the faces of the development team:

Forward (to enter the maze) select floodlight (so you can see) Forward Rotate right and move forward Rotate left and move forward Forward Forward

Linked Titles

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