Demolition Man(NA)

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Overview

  • Full Name: Demolition Man
  • Code:
  • Type: Action
  • Developer: Alexandria,_Inc
  • Publisher: Virgin Interactive
  • Language: English
  • Release Date: October 1, 1994
  • Region: NA
  • Barcode: 0 52145 93003 2
  • Local Title:
  • Rarity: 1
  • Notes: There are 2 discs ive found, the red one seems to be the more popular one, the 2nd could potentially be a fake...

Overview

Demolition Man is a game based on the 1993 movie by the same name. You play as John Spartan (Sly Stallone); thawed out from cryo-prison into a peaceful, Utopian future. Your task is to capture your nemesis, the psychopathic Simon Phoenix (Wesley Snipes), who has freed himself from prison and is wreaking havoc around town.

Game Play

The 3DO version adopts a unique multimedia approach to the concept of a movie tie-in. Cutscenes and clips from the film are used when appropriate, but Stallone and actual props from the film (such as his uniform) were also brought in to shoot bluescreen clips specifically for the game. Stallone is placed inside the CD environments, setting up the coming gameplay sequences, which loosely act as an expanded "director's cut" of events in the film.

The game follows the key points of the movie's plot across five missions (with a handful of levels each). Levels mimic most major sequences from the film, with additional ones inspired by. Four distinct game types show up as you progress through the plot:

Shooting Gallery sequences present a static screen with enemies popping up from behind cover. Hidden icons grant additional health or special bullet types. Either the standard controller or lightgun peripheral can be used here.

Hand-to-Hand sequences present a side view of you and Phoenix brawling as in a standard fighter. Blocks, sweeps, and high and low attacks are mixed up to break through your opponent's defense and wear out his energy.

First Person Shooter sequences place you in a maze of tunnels with numerous patrolling enemies. You have infinite ammo to quickly dispatch them. A tracking device can be displayed to show the general direction of Phoenix. Defeating him ends the level.

The Driving sequence occurs once, and has you chasing Phoenix as he tries to flee in a stolen police cruiser. Avoid the other cars and hit power-up lanes to gain an advantage.

Progress is saved with a password system, and victory or defeat both earn you one of a few special messages from Sly.

Development

The 3DO game was developed in tandem with the film[5] and entails several gameplay styles: of the game's 16 levels, nine are light gun shooter levels, four are one-on-one fighting, two are first person shooter; and one is a mission-based racing game. Due to the advanced 3DO sound engine, the soundtrack is ripped directly from the movie, and full motion video is heavily used, incorporating both footage from the film and exclusive footage of Sylvester Stallone and Wesley Snipes made specifically for the game. Jesse Ventura reprises his role as a minion to Simon Phoenix as the only actor in the movie to play a cryo-con henchman in the underground level and cryo-prison level.

Reception

GamePro gave the game a positive review. While they criticized the fighting game sections for the delayed attacks and limited number of moves, they overall approved of the variety of gameplay styles and applauded the digitized graphics, high quality audio, and the realism invoked by the game's deep level of detail.

Next Generation reviewed the 3DO version of the game, rating it two stars out of five, and stated that "if any of the individual stages were crafted very well it might have worked. Unfortunately, that didn't happen.

Magazine Reviews

Name Date Region Rating Notes
GamePro Feb 95
90% It doesn't matter if Siskel and Ebert gave the flick two thumbs up or two thumbs down; your thumbs will be busy blasting away with Demo Man's shooting action. Trigger-happy gamers should definitely aim for this disc.
GameFan Magazine Jan 95
85% Demolition Man is a unique game for the 3DO. It is the first game to employ an assortment of engines effectively. Jurassic Park attempted this but fell way short in execution. DM does several things very well and comes equipped with mucho movie magic.
Computer and Video Games (CVG) Mar 95
83% The sound track is excellent and the FMV is high quality 3DO stuff. The real quibble though that to be the irksome joypad. 'Joy' being a contradiction in terms, and also don't expect any long term playability from this 'ere game, but in the short term a nice bit of shoot-'em-up fun for the 3DO crowd.
3DO Magazine Feb 95
4/5 This is a glorious showcase both for the technical capabilities of the 3DO (great FMV, glorious presentation) and the growing clout of videogames (the movie crew actually shot extra scenes for it). Gameplay is a clever mix of genres with beat-'em-up, Doom, car racing and even Op Wolf-style blasting. It makes for a very playable package with a tough challenge.
Video Games & Computer Entertainment Feb 95
80% The dynamics of this game are amazing. Gameplay ranges from shooting galleries to fighting sequences to Doom-like labyrinths to car chase scenes. You'll appreciate the variety and the way in which it is incorporated with the movie's storyline.
Mega Fun Jul 95
60% Teure Filmlizenzen haben den Nachteil, daß ein dicker Batzen des Gesamtbudgets von vorneherein für den Erwerb des zugkräftigen Namens verpulvert wird. Im speziellen Fall von Demolition Man mußten zusätzlich Sequenzen im Blue-Screen-Verfahren produziert werden, sicher auch keine kostengünstige Angelegenheit. Da ist es ziemlich einleuchtend, daß das Gameplay mangels Kohle für die Entwicklung nicht mehr viel hergibt. Demolition Man untermauert diese These ohne Zweifel. Spielerische Tiefe hat keines der verschiedenen Mini-Games, die Prügeleinlagen und die Verfolgungsrennen sind so grottenschlecht, daß sie Trash-like schon fast wieder Spaß machen. Erträglich sind die Shoot‘em Up-Sequenzen, wie auch die 3D-Runden, doch nur solange, bis man sie einmal durchgezockt hat. So gut sich Sylvester Stallone auf der Leinwand auch verkaufen mag, auf Konsole steht sein Name wie bisher nur für extrem dürftige Unterhaltung.
Joystick Jan 95
40% Belle démonstration technique de ce qu'on peut faire sur une 3DO, Demolition Man manque de cohérence et d'un réel intérêt. Un mélange de Operation Wolf, Street Fighter, Wolfenstein, Road Rash, sans aucune innovation.
  • - Need review page

Other Versions

SNES, Sega Genesis, and Sega CD

The 16-bit game is primarily a platform game, with two overhead top-down shooter segments; in either gameplay type the player character can fire in eight directions. Stages are filled with many enemies, mostly gunmen. Enemy characters and the player character can take a number of hits before dying. Power ups can be found around the stages that increase the characters health or ammunition. The game gives the player limited continues and very few lives. The first stage is set in 1996 and all stages after in 2032, following a simplified plot of the movie. In the two overhead view stages the player must find and rescue hostages in order to unlock doors elsewhere in the level.

Weapons include the basic police-issue handgun, a more powerful magnum, a shotgun which fires in a wide spread, and various types of hand grenades. Even though he is the final boss of the game, the player has to fight Simon Phoenix in short-lived "teaser" battles before defeating him for good at the cryo-prison.

The SNES version included cheat codes that are accessed by pausing the game with the start button, and then followed by a sequence of button presses to acquire a particular power up, or skip to the next level. The accessible power ups are: shotgun, magnum pistol, full health, extra life, hand grenades, freeze grenades, body armor, and flame grenades.

Jaguar CD and Playstation Versions

A version of the game was in development by Virgin Interactive and planned to be published by Atari Corporation for the Atari Jaguar CD, but it was cancelled after several delays. A PlayStation version was also in development but never released

Credits

Game Design

  • Original Game Design John Alvarado, Brandon Humphreys, Noah Tool, Douglas W. Cope, Rebecca Allen
  • Final Game Design John Alvarado, Ronald Mar, Gary Priest, Stuart Gregg, Barry J. S. Pringle, Douglas W. Cope, Willis Wong
  • Conceptual Design Brandon Humphreys
  • Story Boards Brandon Humphreys
  • Additional Story Boards Julian A. Moran
  • Additional Game Design Contributions Mark Yamada, Noah Tool, Julian Rignall, Neil Young

Programming

  • Game Programming John Alvarado, Ronald Mar
  • Sound Driver Programming Ronald Mar
  • Shooting Gallery Script Programming Stuart Gregg, Gary Priest, John Alvarado
  • Tools Programming John Alvarado, Ronald Mar, Steve Heimstra

Art

  • 2D Game Art Barry J. S. Pringle
  • 2D Game Animation Barry J. S. Pringle
  • Video Frame Capture for Game Play Animations Barry J. S. Pringle
  • Digital Touch Up of Video Frames Barry J. S. Pringle
  • Additional Digital Touch Up Brandon Humphreys
  • Photography for Game Play Art Barry J. S. Pringle
  • 3D Art Douglas W. Cope, Willis Wong
  • 3D Animation Douglas W. Cope, Willis Wong
  • Additional 3D Art Brandon Humphreys, Herman Cheng, Harold Buchman, David Lowe
  • Additional 3D Animation Brandon Humphreys, Herman Cheng, Harold Buchman, David Lowe

Music

  • Original Game Music Keith Arem, Tommy Tallarico, Charlie Malone
  • Music Engineering and Editing Keith Arem
  • Additional Editing Joey Kuras
  • Game Sound Effects Joey Kuras, Tommy Tallarico, Keith Arem

Motion Video

  • Film Excerpt Selection John Alvarado, Rebecca Allen, David Adams
  • Editing of Film and Green Screen David Adams
  • Post Production Sound Design and FX Keith Arem
  • Final Audio Mixing for Motion Video Keith Arem
  • Video Compositing David Adams, Remo Balcells
  • Digital Image Touch Up for Motion Video Barry J. S. Pringle
  • Digital Image Processing Tools Programming for Motion Video Ronald Mar, Tony Khorouzan, Stephen Clarke-Willson
  • Digital Image Processing Operators Ronald Mar, David Adams, Steve Heimstra
  • Image Compression Design and Programming Ronald Mar, John Alvarado

Green Screen

  • Green Screen Video Cast Sylvester Stallone, Wesley Trent Snipes, Mark DeAlessandro, Jeff Ward, Jesse Ventura, Sage Stallone, Nick Camerota, Mitch Feldman, Kevin Toft, Paul Walker, Craig Warmsley, Willis Wong
  • Green Screen Video Direction Mark Yamada, Rebecca Allen, John Alvarado, Robb Hart
  • Green Screen Video Coordination Tommy Tallarico, Robb Hart, Rebecca Allen
  • Green Screen Video Fight Choreography John Alvarado, Brandon Humphreys
  • Green Screen Video Production Studios Mid-Metro Productions, Bexel-Corp

Management

  • Executive Producer Neil Young
  • Creative Director/Supervising Producer Rebecca Allen
  • Producer Barry Pringle Sr.

Quality Assurance

  • Quality Assurance Group Head Paul Moore
  • Manager David Maxey
  • Lead Mitch Feldman
  • Second Lead Nick Camerota, Chris Nelsen, Jim Getz, Victor Rodriguez, Chris Rausch, Bijan Shaheer

Special Thanks

  • System Support Jeff Wagoner, Joey Sanchez, Judy Leon
  • Special Thanks Gregg Tavares, Greg Marquez, Bill Besanceney, Steven S. Henifin, Silas S. Warner, John Botti, Diana Alvarado, Bill Guschwan, Nat Brown, Elizabeth Olson, David *Bishop, Michelle Cooper, Christine DiDonato, Bill Schrank, Joanne Lamoureux
  • Very Special Thanks Joel Silver, Jackie George, Dan Cracchiolo, Brian Witten, Luana Chambers, Holly J. Stein, Rhonda DeVictor

Linked Titles

Passwords

  • 1. Bloody Kod (Blood Code).

Press R and rotate 360 ​​degrees counterclockwise. If you did it correctly, four blood spots will appear on the screen. Now start the game and you will be able to blow off the heads of your opponents the first time!

  • 2. Level passwords.

If you set the game difficulty to high (HARD), then you will have access to any levels by entering the following codes:

THE FORTRESS GT7PH2C6K, GY5NGJH8R, C9PNMXCXN, ZTFDHVHZ $, ZRP6H $ QPV, 8P76H $ LTD.

THE MUSEUM LQWLH3GBC, QW6NC2BH3, K16612L4P.

THE TUNNELS BR $ PH2V & J, 394DRTGY $.

AUTO PURSUIT G $ TRH $ G17, FH1N12TNP.

GRIOPRISON HALLS G5T59 $ KQ &, GL2PKZKCK, GL1P3ZFG5.

  • 3. Choice of levels.

Stop the game at any time and press L, A, UP, DOWN, R and UP. The password should change to #PWR; it means that the process is underway. Press and hold B to display a list of levels in the password bar. Continue to hold B and use UP / DOWN to cycle through this list. When you reach the desired level, release B.

  • 4. Secret Missions.

With a combination of VRGN1, 2, 3, 4 and 5 you can call up one of the levels with the maximum bonus. Slay is transferred to the Virgin office, where you can spread all the developers of this game, programmers and even distributors. Miscellanea. GMOVER displays the game ending screen. OMWNNR shows the winner's screen. CRDTS shows accumulating credits. NCORS shows superior results. LSTNG # BTH provides access to the test sound menu.

Media