HyperBole Studios: Difference between revisions
Created page with "{| style="float:right;border:1px solid black" !colspan="2" | right|thumb |- ! Company Type | Developer |- ! Founded | Nov 1990 |- ! Status | Dissolved - 2006 |- ! Head Quarters | California, United States |- ! Website | https://www.hyperbole.com/ |- |} ==3DO Overview== HyperBole Studios appeared on the original Developer list in 1993. ==Overview== HyperBole Studios was an award-winning developer of interactive entertainment..." |
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==3DO Overview== | ==3DO Overview== | ||
HyperBole Studios appeared on the original Developer list in 1993. | HyperBole Studios appeared on the original Developer list in 1993. I cannot find any 3DO games they were linked too. | ||
==Overview== | ==Overview== |
Latest revision as of 04:42, 16 July 2024
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Company Type | Developer |
Founded | Nov 1990 |
Status | Dissolved - 2006 |
Head Quarters | California, United States |
Website | https://www.hyperbole.com/ |
3DO Overview
HyperBole Studios appeared on the original Developer list in 1993. I cannot find any 3DO games they were linked too.
Overview
HyperBole Studios was an award-winning developer of interactive entertainment, focusing on interactive storytelling. HyperBole develops for online and CD-ROM, and was available for work-for-hire products. HyperBole had an interactive entertainment engine and authoring tool called VirtualCinema, which was available for licensing. It is a cross-platform, object-oriented Visual C++ development environment, featured in all of HyperBole's latest products.
The studio's clients included Microsoft, 20th Century/Fox, America Online, Warner Music Enterprises, Arthur Andersen, Lucent Technologies, Avaya, Mosaix, Edmark, Honda, Interactual, Artisan and Sierra Online. HyperBole was recognized as one of the 50 fastest-growing companies in Washington State, and nationally ranked in the Fast 500, in 1998 and 1999.