Creature Shock

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Here are some brief snippets from the Wired January 1994 issue of some relevance to this newsgroup. Run out and grab it and you'll find some interesting stuff discussing Jez San's Argonaut and the designers of the 3DO. Argonaut: "But even with chips on the cartridges, there is only so much you can do with antiquated arthictecture like Nintendo's 16-bit SNES. As San readily admits, the graphics that Super FX produces look crude when compared to what 3DO and others have been showing lately. Looking to the future, Argonaut has branched out to other platforms and developed software-based graphics routines that enable workstation-level effects like Gouraud shading (which smoothes the rough edges off all those polygons) and Phong shading (which adds glinting highlights), as well as real-time decompression of full-motion video. To catch this stuff in action, watch for Creature Shock, Argonaut's first interactive game on compact disc, to be published in '94 by Virgin for the PC, Sega, and 3DO machines. Should Nintendo ever commit to a CD platform, you may see it there as well."