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[[File:GameTek logo.png|right|frame|A newer GameTek [[logotype]]]]
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==3DO Games==
==3DO Games==
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=== Early years (1979–1982) ===
=== Early years (1979–1982) ===
The Software Toolworks was founded by [[programmer]] Walt Bilofsky, who, after studying at [[Cornell University]] and the [[Massachusetts Institute of Technology]] (MIT), had worked for the [[Institute for Defense Analyses]], as a programmer for [[RAND Corporation]], and as a consultant. In 1979, he acquired and assembled a [[Heathkit H89]] [[microcomputer]]; he found that the microcomputer lacked important software and thus began developing new software and [[Porting|ports]] of his own, including a fullscreen editor and a [[compiler]] for the [[C programming language]] entitled C/80, the latter based on Ron Cain's [[Public domain|public-domain]] compiler [[Small-C]].<ref name="Retro Gamer 198" /><ref name="LA Times 1984" /> Bilofsky subsequently contacted the Heath Company, which made the [[Heathkit]] series of microcomputers, to have it market his software and, in response, was told that the [[operating system]] and the [[BASIC]] programming language Heathkit microcomputers came with were sufficient.<ref name="Retro Gamer 198" /> He instead turned to advertise his software in ''BUSS'', a Heathkit hobbyist [[newsletter]], starting in 1980, quickly receiving orders for his software.<ref name="Retro Gamer 198" /> Bilofsky eventually adopted the name "The Software Toolworks", using it publicly for the first time with an advertisement submitted to the magazine ''[[Byte (magazine)|Byte]]'' in June 1980.<ref name="Retro Gamer 198" /> He converted his garage in [[Sherman Oaks, California]], in a two-room office, outfitting it with [[Floppy disk|disk]] duplicator, shelving, and a shipping area.<ref name="Retro Gamer 198" /> This office was later relocated into a garden shed.<ref name="WaPo 1984">{{cite news |url=http://toolworks.com/history/WashPost8-6-84.pdf |title=Software Made Less Hard |first=T. R. |last=Reid |date=August 6, 1984 |newspaper=[[The Washington Post]] |access-date=November 10, 2017 |archive-url=https://web.archive.org/web/20170820034939/http://toolworks.com/history/WashPost8-6-84.pdf |archive-date=August 20, 2017 |url-status=live}}</ref> By the end of the year, Toolworks had entered the video game business, having published ''Airport'', an [[air traffic control]] game by [[James Gillogly|Jim Gillogly]], and ''MyChess'', a [[chess]] game by Dave Kittinger.<ref name="Retro Gamer 198" /> This continued in 1981, with Robert Wesson developing a [[Video game clone|clone]] of ''[[Pac-Man]]'', the game ''Munchkin'', and a port of ''Invaders'' for the H89, and Bilofksy adapting the [[artificial intelligence]] psychiatrist [[ELIZA]].<ref name="Retro Gamer 198" /> Other early non-game software included the [[spreadsheet]] editor Zencalc (later replaced by MyCalc), the [[text editor]] PIE, the text formatting application TEXT, and the spelling checker SPELL.<ref name="LA Times 1984" /><ref name="WaPo 1984" />
The Software Toolworks was founded by programmer Walt Bilofsky, who, after studying at Cornell University and the Massachusetts Institute of Technology (MIT), had worked for the Institute for Defense Analyses, as a programmer for RAND Corporation, and as a consultant. In 1979, he acquired and assembled a Heathkit H89 microcomputer; he found that the microcomputer lacked important software and thus began developing new software and ports of his own, including a fullscreen editor and a compiler for the C programming language entitled C/80, the latter based on Ron Cain's public-domain compiler Small-C. Bilofsky subsequently contacted the Heath Company, which made the Heathkit series of microcomputers, to have it market his software and, in response, was told that the operating system and the BASIC programming language Heathkit microcomputers came with were sufficient. Bilofsky eventually adopted the name "The Software Toolworks", using it publicly for the first time with an advertisement submitted to the magazine ''Byte (magazine)'' in June 1980. This office was later relocated into a garden shed. By the end of the year, Toolworks had entered the video game business, having published ''Airport'', an air traffic control game by Jim Gillogly, and ''MyChess'', a chess game by Dave Kittinger. Other early non-game software included the spreadsheet editor Zencalc (later replaced by MyCalc), the text editor PIE, the text formatting application TEXT, and the spelling checker SPELL.


One of Toolworks' major releases was a port of ''[[Colossal Cave Adventure|Adventure]]'', a [[text adventure game]] developed by [[William Crowther (programmer)|William Crowther]] in 1975 and later expanded by [[Don Woods (programmer)|Don Woods]].<ref name="Retro Gamer 198" /> Gillogly made Bilofsky aware of the game and, by 1982, was able to get the game running on an H89 using Bilofsky's C/80 compiler.<ref name="Retro Gamer 198" /> Although the game was in the public domain, Bilofsky decided to release an official version with the approval of Crowther and Woods.<ref name="Retro Gamer 198" /> This version was expanded so that, at the end of the game, the player is admitted into a fictional "Wizards' Guild" and given a password that could be posted to Toolworks in return for a "Certificate of Wizardness", underwritten by  Crowther and Woods, and signed with the Toolworks corporate [[Seal (emblem)|seal]], the only time this seal was used.<ref name="Retro Gamer 198" /> The game was released in 1982 and came with a manual packaged in a [[Ziploc]] bag.<ref name="Retro Gamer 198" />
One of Toolworks' major releases was a port of ''Colossal Cave Adventure'', a text adventure game developed by William Crowther in 1975 and later expanded by Don Woods. Gillogly made Bilofsky aware of the game and, by 1982, was able to get the game running on an H89 using Bilofsky's C/80 compiler. Although the game was in the public domain, Bilofsky decided to release an official version with the approval of Crowther and Woods. This version was expanded so that, at the end of the game, the player is admitted into a fictional "Wizards' Guild" and given a password that could be posted to Toolworks in return for a "Certificate of Wizardness", underwritten by  Crowther and Woods, and signed with the Toolworks corporate seal, the only time this seal was used. The game was released in 1982 and came with a manual packaged in a Ziploc bag.


=== Expansion (1983–1987) ===
=== Expansion (1983–1987) ===
In 1983, Toolworks was joined by Joe Abrams, Bilofsky's cousin.<ref name="Retro Gamer 198" /> That same year, the company moved into a proper, three-room office on the 11th floor of a Sherman Oaks bank building, opposite of the [[Sherman Oaks Galleria]].<ref name="Retro Gamer 198" /><ref name="LA Times 1984" /> This move was made possible by Toolworks' growing sales, and by this time, its products were sold through more than 50 Heathkit stores, and it had released a total of 40 products by 1984.<ref name="Retro Gamer 198" /> That year, [[distributor]] Software Country and its manager, [[Les Crane]], licensed Toolworks' versions of ''Adventure'' and ELIZA for a software compilation disk titled Golden Oldies Vol I, which was released the following year.<ref name="Retro Gamer 198" /> Subsequently, Crane agreed with Abrams that Software Country would market a chess game developed by Toolworks; for this project, Toolworks brought on Mike Duffy, who had ported ''MyChess'' to [[IBM PC]] and [[PCjr]], and the team developed ''[[Chessmaster 2000]]''.<ref name="Retro Gamer 198" /> Crane stepped up the marketing efforts for the game, paying {{US$|10,000|link=yes}} for the cover photo.<ref name="Retro Gamer 198" /> Bilofsky described this change as the "emphatic end of the Ziploc bag era".<ref name="Retro Gamer 198" /> ''Chessmaster 2000'' was released in 1986 and sold 100,000 copies within seven months.<ref name="Retro Gamer 198" /> Building from this success, Toolworks and Software Country merged in October 1986, with Toolworks as the surviving entity.<ref name="Retro Gamer 198" /><ref name="10-K 1988">{{cite web |url=http://toolworks.com/history/Toolworks%20First%20Public%20Annual%20Report%203-88.pdf |title=The Software Toolworks, Inc. – Form 10-K – For the fiscal year ended March 31, 1988 |date=June 22, 1988 |website=The Software Toolworks |access-date=November 10, 2017 |archive-url=https://web.archive.org/web/20170820033455/http://toolworks.com/history/Toolworks%20First%20Public%20Annual%20Report%203-88.pdf |archive-date=August 20, 2017 |url-status=live}}</ref> The merged company then bought Priority Software Packaging, a disk duplication and software packaging company, the following November.<ref name="Retro Gamer 198" /><ref name="10-K 1988" />
In 1983, Toolworks was joined by Joe Abrams, Bilofsky's cousin. That same year, the company moved into a proper, three-room office on the 11th floor of a Sherman Oaks bank building, opposite of the Sherman Oaks Galleria. This move was made possible by Toolworks' growing sales, and by this time, its products were sold through more than 50 Heathkit stores, and it had released a total of 40 products by 1984. That year, distributor Software Country and its manager, Les Crane, licensed Toolworks' versions of ''Adventure'' and ELIZA for a software compilation disk titled Golden Oldies Vol I, which was released the following year. Subsequently, Crane agreed with Abrams that Software Country would market a chess game developed by Toolworks; for this project, Toolworks brought on Mike Duffy, who had ported ''MyChess'' to IBM PC and PCjr, and the team developed ''Chessmaster 2000''. Crane stepped up the marketing efforts for the game, paying $10,000 for the cover photo. Bilofsky described this change as the "emphatic end of the Ziploc bag era". ''Chessmaster 2000'' was released in 1986 and sold 100,000 copies within seven months.> Building from this success, Toolworks and Software Country merged in October 1986, with Toolworks as the surviving entity. The merged company then bought Priority Software Packaging, a disk duplication and software packaging company, the following November.


Following the merger, Crane conceived a [[typing]] application in which the user would be guided by [[Mavis Beacon (character)|Mavis Beacon]], a fictional typing instructor who would correct the user's mistakes.<ref name="Retro Gamer 198" /> The product, ''[[Mavis Beacon Teaches Typing]]'', was developed by Bilofsky, Duffy and Norman Worthington from Bilofsky's home in six months, with Duffy often working more than 140 hours per week.<ref name="Retro Gamer 198" /> The team aimed at making the application more fun to keep users engaged, thus it incorporated large quantities of text it deemed interesting, generated mistake analyses, and made it visually appealing.<ref name="Retro Gamer 198" /> Renée L'Espérance, a Haitian woman whom Crane and Abrams had met at a [[Saks Fifth Avenue]] store, was contracted to represent Mavis Beacon.<ref name="Retro Gamer 198" /><ref>{{cite web |url=https://www.vice.com/en_us/article/kwx5a9/whats-mavis-beacon-up-to-these-days-nothing-shes-fake-926 |title=What's Mavis Beacon Up To These Days? Nothing. She's Fake |first=Mike |last=Pearl |date=August 24, 2015 |website=[[Vice (magazine)|Vice]] |access-date=November 3, 2019 |archive-url=https://web.archive.org/web/20190930231833/https://www.vice.com/en_us/article/kwx5a9/whats-mavis-beacon-up-to-these-days-nothing-shes-fake-926 |archive-date=September 30, 2019 |url-status=live}}</ref> Due to her darker skin, several stores initially refused to sell the application when it was released in 1987.<ref name="Retro Gamer 198" /><ref>{{cite web |url=https://www.nytimes.com/1998/12/31/technology/next-they-ll-say-betty-crocker-isn-t-real-either.html |title=Next They'll Say Betty Crocker Isn't Real, Either |first=J. D. |last=Biersdorfer |date=December 31, 1998 |website=[[The New York Times]] |access-date=November 10, 2017 |archive-url=https://web.archive.org/web/20180225101158/http://www.nytimes.com/1998/12/31/technology/next-they-ll-say-betty-crocker-isn-t-real-either.html |archive-date=February 25, 2018 |url-status=live}}</ref> This changed when a positive review of the application published in ''[[The New York Times]]'' generated much demand, restoring all of Toolworks' usual distribution channels within two weeks.<ref name="Retro Gamer 198" />
Following the merger, Crane conceived a typing application in which the user would be guided by Mavis Beacon, a fictional typing instructor who would correct the user's mistakes. The product, ''Mavis Beacon Teaches Typing'', was developed by Bilofsky, Duffy and Norman Worthington from Bilofsky's home in six months, with Duffy often working more than 140 hours per week. The team aimed at making the application more fun to keep users engaged, thus it incorporated large quantities of text it deemed interesting, generated mistake analyses, and made it visually appealing. Renée L'Espérance, a Haitian woman whom Crane and Abrams had met at a Saks Fifth Avenue store, was contracted to represent Mavis Beacon. Due to her darker skin, several stores initially refused to sell the application when it was released in 1987. This changed when a positive review of the application published in ''The New York Times'' generated much demand, restoring all of Toolworks' usual distribution channels within two weeks.


=== As a public company and under Pearson (1987–1994) ===
=== As a public company and under Pearson (1987–1994) ===
In February 1987, Toolworks signed a distribution deal with [[Electronic Arts]] (expanded for distribution in Europe in July), which required Toolworks to port each new game to [[Apple II]], [[Apple III]], [[Apple IIGS]], [[Macintosh]], PCjr, [[Atari 8-bit]], [[Atari ST]], [[Commodore 64]], [[Amiga]] and IBM PC computers, of which in colored and [[monochrome]] versions for the latter.<ref name="10-K 1988" /><ref name="Retro Gamer 198" /> Each team member at the company was tasked with developing one of the ports but the undertaking eventually proved a financial strain and Toolworks ran out of funds by the end of 1987.<ref name="Retro Gamer 198" /> To raise new capital, the company became a [[public company]] in January 1988, through a [[reverse merger]] with Deseret-Western Venture Capital, an existing public [[shell corporation]] registered in [[Utah]].<ref name="Retro Gamer 198" /><ref>{{cite web |url=https://www.latimes.com/archives/la-xpm-1988-01-26-fi-38673-story.html |title=Software Toolworks Goes Public Via Utah Merger |date=January 26, 1988 |website=[[Los Angeles Times]]}}</ref> By June 1988, Toolworks had 45 employees.<ref name="10-K 1988" /> Shortly thereafter, the company acquired developers [[IntelliCreations]] (of [[Chatsworth, California]]) in August 1988 and DS Technologies (of [[West Chicago, Illinois]]) in February 1989.<ref name="Retro Gamer 198" /><ref name="LA Times 1988">{{cite web |url=https://www.latimes.com/archives/la-xpm-1988-08-09-fi-171-story.html |title=Software Toolworks Buys IntelliCreations/Datasoft |date=August 9, 1988 |website=[[Los Angeles Times]]}}</ref><ref>{{cite web |url=https://www.latimes.com/archives/la-xpm-1989-02-28-fi-448-story.html |title=Software Toolworks to Buy West Chicago Firm |date=February 28, 1989 |website=[[Los Angeles Times]]}}</ref> With the acquisition of IntelliCreations, Toolworks announced that it would move its headquarters to Chatsworth.<ref name="LA Times 1988" /> Toolworks also agreed with manufacturer [[Vendex]] to have Toolworks' games included with Vendex's machines.<ref name="Retro Gamer 198" /> ''[[Life & Death]]'', a surgery simulation game was released in 1988.<ref>[https://www.gamasutra.com/view/news/169441/Opinion_A_matter_of_Life__Death.php Opinion: A matter of Life & Death]</ref> In 1989, the company released ''[[Beyond the Black Hole (video game)|Beyond the Black Hole]]'', a stereoscopic 3-D arcade game that came with 3-D glasses.<ref name="atkin198912">{{Cite magazine |last=Atkin |first=Denny |date=December 1989 |title=Beyond the Black Hole |url=https://archive.org/stream/1989-12-compute-magazine/Compute_Issue_115_1989_Dec#page/n119/mode/2up |magazine=Compute! |page=118}}</ref> By 1989, ''Chessmaster'' games and ''Mavis Beacon Teaches Typing'' had collectively sold 750,000 through retail and licensing deals.<ref name="Retro Gamer 198" /> Looking to get a hold of a development license for [[Nintendo]] platforms, which were difficult to obtain, Toolworks acquired [[Mindscape (company)|Mindscape]], an existing license holder based in [[Northbrook, Illinois]], in March 1990.<ref name="Retro Gamer 198" /><ref>{{cite web |url=https://www.latimes.com/archives/la-xpm-1990-03-20-fi-569-story.html |title=Software Toolworks Inc. Takes Over Game Maker |date=March 20, 1990 |website=[[Los Angeles Times]]}}</ref> Using Mindscape's license, Toolworks released a follow-up to ''Mavis Beacon Teaches Typing'' focused on [[piano]] teaching: ''[[Miracle Piano Teaching System]]''.<ref name="Retro Gamer 198" /> The application came with a physical pressure-sensitive [[Musical keyboard|keyboard]], which Toolworks had ordered 100,000 of.<ref name="Retro Gamer 198" /> The required quantity was overestimated and many keyboards were damaged in transit, causing high financial losses for Toolworks.<ref name="Retro Gamer 198" /> In April 1990, Elizabeth Barker became the [[President (corporate title)|president]] and [[chief operating officer]] (COO) of Toolworks, succeeding Crane (who remained [[chairman]] and [[chief executive officer]]) in the president role, and was succeeded herself in both roles by Robert Lloyd in November 1990.<ref>{{cite web |url=https://www.nytimes.com/1990/04/13/business/business-people-new-president-named-at-software-toolworks.html |title=BUSINESS PEOPLE; New President Named At Software Toolworks |first=Daniel F. |last=Cuff |date=April 13, 1990 |website=[[The New York Times]] |access-date=November 3, 2019 |archive-url=https://web.archive.org/web/20190626222248/https://www.nytimes.com/1990/04/13/business/business-people-new-president-named-at-software-toolworks.html |archive-date=June 26, 2019 |url-status=live}}</ref><ref>{{cite web |url=https://www.nytimes.com/1990/11/05/business/executive-changes-543990.html |title=EXECUTIVE CHANGES |date=November 5, 1990 |website=[[The New York Times]] |access-date=November 3, 2019 |archive-url=https://web.archive.org/web/20150525192020/http://www.nytimes.com/1990/11/05/business/executive-changes-543990.html |archive-date=May 25, 2015 |url-status=live}}</ref> In September 1990, Toolworks moved from Chatsworth to [[Novato, California|Novato]].<ref>{{cite web |url=https://www.latimes.com/archives/la-xpm-1990-09-11-fi-92-story.html |title=Software Toolworks Moves Headquarters |date=September 11, 1990 |website=[[Los Angeles Times]]}}</ref>
In February 1987, Toolworks signed a distribution deal with Electronic Arts (expanded for distribution in Europe in July), which required Toolworks to port each new game to Apple II, Apple III, Apple IIGS, Macintosh, PCjr, Atari 8-bit, Atari ST, Commodore 64, Amiga and IBM PC computers, of which in colored and monochrome versions for the latter. Each team member at the company was tasked with developing one of the ports but the undertaking eventually proved a financial strain and Toolworks ran out of funds by the end of 1987. To raise new capital, the company became a public company in January 1988, through a reverse merger with Deseret-Western Venture Capital, an existing public shell corporation registered in Utah. Shortly thereafter, the company acquired developers IntelliCreations of Chatsworth, California in August 1988 and DS Technologies (of West Chicago, Illinois) in February 1989. With the acquisition of IntelliCreations, Toolworks announced that it would move its headquarters to Chatsworth. Toolworks also agreed with manufacturer Vendex to have Toolworks' games included with Vendex's machines. ''Life & Death'', a surgery simulation game was released in 1988.


While in talks with Japanese [[original equipment manufacturer]]s (OEMs) in Japan, the [[chief executive officer]] of [[Philips]] introduced Abrams to [[CD-ROM drive]]s; CD-ROM discs could store high capacities of data but drives for them were uncommon in households at the time.<ref name="Retro Gamer 198" /> Developer [[LucasArts]] had completed three CD-ROM games but struggled to sell them.<ref name="Retro Gamer 198" /> In 1992, Toolworks licensed the games from LucasArts and had them distributed with new PCs by the Japanese OEMs.<ref name="Retro Gamer 198" /> Within one month, this led to more sales of these games than LucasArts had achieved in the two years prior.<ref name="Retro Gamer 198" /> The period from 1992-1993 saw the release of several titles: ''[[Star Wars Chess]]'',<ref name="DHGFv2i7">{{cite magazine |url=https://archive.org/stream/Gamefan_Vol_2_Issue_07#page/n146/mode/1up |title=The Game Fan 32Bit System Shoot Out - Who Will Lead Us Into The Next Generation? |magazine=[[GameFan]] |volume=2 |issue=7 |publisher=Shinno Media |date=June 1994 |pages=146–147}}</ref> ''[[Mario's Time Machine]]'',<ref>{{cite web |url=http://www.gamespot.com/pc/adventure/mariostimemachinedeluxe/index.html |title=Mario's Time Machine Deluxe for PC |publisher=GameSpot |accessdate=2011-01-19}}</ref> ''[[Mario's Early Years!]]'',<ref>{{Cite magazine |date=October 1993 |title=Mario Turns Schoolmaster |url=https://archive.org/details/Electronic-Games-1993-10/page/n9 |magazine=[[Electronic Games]] |publisher=Decker Publications |volume=2 |issue=1 |page=11}}</ref> ''[[Legend (1992 video game)|Legend]]'',<ref name=prerelease>{{cite magazine |title=Spelling It Out |date=April 1991 |url=https://archive.org/details/theone-magazine-31/page/n31/mode/2up |magazine=The One |publisher=emap Images |last=Hamza |first=Kati |issue=31 |pages=32–33}}</ref> ''[[San Diego Zoo Presents: The Animals!]]'',<ref name="SanZooAnimals-PRN">{{cite web |title=The San Diego Zoo Presents: The Animals! - Fastest-Selling Consumer Multimedia Hit |url=https://www.thefreelibrary.com/%27THE+SAN+DIEGO+ZOO+PRESENTS+THE+ANIMALS!%27+SELLS+MORE+THAN+400%2C000+...-a014651553 |publisher=PRNewswire |date=November 15, 1993 |accessdate=November 4, 2017}}</ref> and the PC version of ''[[Ultimate Domain]]''.<ref name="carter199408">{{Cite magazine |last=Carter |first=Tim |date=August 1994 |title=The Reign Of Same... |url=http://www.cgwmuseum.org/galleries/index.php?year=1994&pub=2&id=121 |magazine=Computer Gaming World |pages=124, 126}}</ref>
In 1989, the company released ''Beyond the Black Hole'', a stereoscopic 3-D arcade game that came with 3-D glasses. By 1989, ''Chessmaster'' games and ''Mavis Beacon Teaches Typing'' had collectively sold 750,000 through retail and licensing deals. Looking to get a hold of a development license for Nintendo platforms, which were difficult to obtain, Toolworks acquired Mindscape, an existing license holder based in Northbrook, Illinois, in March 1990. Using Mindscape's license, Toolworks released a follow-up to ''Mavis Beacon Teaches Typing'' focused on piano teaching: ''Miracle Piano Teaching System''. The application came with a physical pressure-sensitive keyboard, which Toolworks had ordered 100,000 of The required quantity was overestimated and many keyboards were damaged in transit, causing high financial losses for Toolworks. In April 1990, Elizabeth Barker became the president and chief operating officer (COO) of Toolworks, succeeding Crane (who remained chairman and chief executive officer) in the president role, and was succeeded herself in both roles by Robert Lloyd in November 1990.


Toolworks continued to grow further, to 600 employees by 1994, when it was generating annual [[revenue]]s of {{US$|150&nbsp;million|long=no}}.<ref name="Retro Gamer 198" /> That May, the company was acquired by British media company [[Pearson plc]] for {{US$|462&nbsp;million|long=no}}.<ref name="Retro Gamer 198" /><ref>{{cite web |url=https://www.nytimes.com/1994/05/13/business/pearson-completes-deal.html |title=Pearson Completes Deal |author=Bloomberg News |date=May 13, 1994 |website=[[The New York Times]] |access-date=November 3, 2019 |archive-url=https://web.archive.org/web/20190626222252/https://www.nytimes.com/1994/05/13/business/pearson-completes-deal.html |archive-date=June 26, 2019 |url-status=live}}</ref> Shortly thereafter, by November, Toolworks had assumed the Mindscape moniker for all of its operations, which is considered the end of Toolworks.<ref name="Retro Gamer 198" /><ref>{{cite magazine |url=https://books.google.com/books?id=aAgEAAAAMBAJ |title=TOP OF MIND |magazine=[[Billboard (magazine)|Billboard]] |volume=106 |issue=46 |publisher=[[Nielsen Business Media]] |date=November 12, 1994 |page=90}}</ref>
While in talks with Japanese original equipment manufacturers (OEMs) in Japan, the chief executive officer of Philips introduced Abrams to CD-ROM drives; CD-ROM discs could store high capacities of data but drives for them were uncommon in households at the time. Developer LucasArts had completed three CD-ROM games but struggled to sell them. In 1992, Toolworks licensed the games from LucasArts and had them distributed with new PCs by the Japanese OEMs. Within one month, this led to more sales of these games than LucasArts had achieved in the two years prior. The period from 1992-1993 saw the release of several titles: ''Star Wars Chess'', ''Mario's Time Machine'',''Mario's Early Years!'', ''Legend'', ''San Diego Zoo Presents: The Animals!'', and the PC version of ''Ultimate Domain''.
 
Toolworks continued to grow further, to 600 employees by 1994, when it was generating annual revenues of $150 million. That May, the company was acquired by British media company Pearson plc for $462 million.
 
Shortly thereafter, by November, Toolworks had assumed the Mindscape moniker for all of its operations, which is considered the end of Toolworks.


== Games ==
== Games ==
* ''Airport'' (1980)
* ''Airport'' (1980)
* ''Mychess'' (1980)
* ''Mychess'' (1980)
* ''[[ELIZA]]'' (1981)
* ''ELIZA'' (1981)
* ''Munchkin'' (1981)
* ''Munchkin'' (1981)
* ''[[Colossal Cave Adventure|Adventure]]'' (1982)
* ''Colossal Cave Adventure'' (1982)
* ''Golden Oldies: Volume 1 - Computer Software Classics'' (1985)
* ''Golden Oldies: Volume 1 - Computer Software Classics'' (1985)
* ''[[Chessmaster 2000]]'' (1986)
* ''Chessmaster 2000'' (1986)
* ''[[Mavis Beacon Teaches Typing|Mavis Beacon Teaches Typing!]]'' (1987)
* ''Mavis Beacon Teaches Typing'' (1987)
* ''[[Chessmaster|The Fidelity Chessmaster 2100]]'' (1988)
* ''Chessmaster|The Fidelity Chessmaster 2100'' (1988)
* ''[[Life & Death]]'' (1988)
* ''Life & Death'' (1988)
* ''[[The Hunt for Red October (1987 video game)|The Hunt for Red October]]'' (1988)
* ''The Hunt for Red October'' (1988)
* ''Cribbage King / Gin King'' (1989)
* ''Cribbage King / Gin King'' (1989)
* ''[[Beyond the Black Hole (video game)|Beyond the Black Hole]]'' (1989)
* ''Beyond the Black Hole'' (1989)
* ''[[The Chessmaster]]'' (1989)
* ''The Chessmaster'' (1989)
* ''[[Bruce Lee Lives]]'' (1989)
* ''Bruce Lee Lives'' (1989)
* ''Orb-3D'' (1990)
* ''Orb-3D'' (1990)
* ''The Games People Play: Gin ∙ Cribbage ∙ Checkers ∙ Backgammon'' (1990)
* ''The Games People Play: Gin ∙ Cribbage ∙ Checkers ∙ Backgammon'' (1990)
* ''[[Life & Death II: The Brain]]'' (1990)
* ''Life & Death II: The Brain'' (1990)
* ''[[Miracle Piano Teaching System]]'' (1990)
* ''Miracle Piano Teaching System'' (1990)
* ''The Big Deal'' (1991)
* ''The Big Deal'' (1991)
* ''[[Chessmaster|The Chessmaster 3000]]'' (1991)
* ''The Chessmaster 3000'' (1991)
* ''[[Mario is Missing!]]'' (1992)
* ''Mario is Missing!'' (1992)
* ''[[Mario's Early Years|Mario's Early Years: Fun With Letters]]'' (1993)
* ''Mario's Early Years: Fun With Letters'' (1993)
* ''[[Capitol Hill (video game)|Capitol Hill]]'' (1993)
* ''Capitol Hill'' (1993)
* ''[[Chessmaster|The Chessmaster 4000 Turbo]]'' (1993)
* ''The Chessmaster 4000 Turbo'' (1993)
* ''[[Star Wars Chess]]'' (1993)
* ''Star Wars Chess'' (1993)
* ''[[Mario's Time Machine]]'' (1993)
* ''Mario's Time Machine'' (1993)
* ''[[MegaRace]]'' (1993)
* ''MegaRace'' (1993)
* ''[[Mario's Early Years: Fun with Numbers]]'' (1994)
* ''Mario's Early Years: Fun with Numbers'' (1994)
* ''[[Mavis Beacon Teaches Typing|Mavis Beacon Teaches Typing! for Kids]]'' (1994)
* ''Mavis Beacon Teaches Typing! for Kids'' (1994)
* ''[[Mario's Early Years: Preschool Fun]]'' (1994)
* ''Mario's Early Years: Preschool Fun'' (1994)
* ''[[Ultimate Domain]]'' (1994)
* ''Ultimate Domain'' (1994)
* ''Evasive Action'' (1994)
* ''Evasive Action'' (1994)
* ''Maniac Sports'' (1994)
* ''Maniac Sports'' (1994)
* ''Space Shuttle'' (1994)
* ''Space Shuttle'' (1994)
* ''[[Al Unser Jr.'s Road to the Top]]'' (1994)
* ''Al Unser Jr.'s Road to the Top'' (1994)
* ''[[NCAA Football (video game series)|NCAA Football]]'' (1994)
* ''NCAA Football'' (1994)

Latest revision as of 10:41, 6 June 2021

3DO Games

Game Region Code Type Developer Publisher Release Date Local Title Rarity
20th Century Video Almanac NA Non-game, Edutainment The Software Toolworks The Software Toolworks 1993 1
Oceans Below NA Non-game, Edutainment Amazing Media The Software Toolworks 1995 1
Oceans Below JP FZ-SJ2752 Non-game, Edutainment Amazing Media The Software Toolworks 1995 オーシャンズ・ビロウ 1
San Diego Zoo Presents: The Animals! NA Non-game, Edutainment Arnowitz Studios The Software Toolworks 1993 1
Space Shuttle EU Edutainment, Shooter Amazing Media The Software Toolworks 1994 1
Space Shuttle NA Edutainment, Shooter Amazing Media The Software Toolworks 1994 1
Space Shuttle KR GDT-GA161 Edutainment, Shooter Amazing Media The Software Toolworks 1994 스페이스 셔틀 1

Overview

The Software Toolworks (commonly abbreviated as Toolworks) was an American software and video game developer based in Novato, California. The company was founded by Walt Bilofsky in 1980 out of his Sherman Oaks, California garage, which he converted into an office, to develop software for the Heathkit H89 microcomputer. It quickly expanded into video games, releasing Airport and MyChess in 1980; other notable games include Chessmaster 2000, Mavis Beacon Teaches Typing, and Mario Is Missing!. Toolworks merged with its distributor, Software Country, in 1986 and, after going public in 1988, acquired IntelliCreations, DS Technologies, and Mindscape. By 1994, Toolworks employed 600 people and had a revenue of $150 million. In May that year, it was acquired by Pearson plc for $462 million, which converted it to bear the Mindscape identity by November.

History

Early years (1979–1982)

The Software Toolworks was founded by programmer Walt Bilofsky, who, after studying at Cornell University and the Massachusetts Institute of Technology (MIT), had worked for the Institute for Defense Analyses, as a programmer for RAND Corporation, and as a consultant. In 1979, he acquired and assembled a Heathkit H89 microcomputer; he found that the microcomputer lacked important software and thus began developing new software and ports of his own, including a fullscreen editor and a compiler for the C programming language entitled C/80, the latter based on Ron Cain's public-domain compiler Small-C. Bilofsky subsequently contacted the Heath Company, which made the Heathkit series of microcomputers, to have it market his software and, in response, was told that the operating system and the BASIC programming language Heathkit microcomputers came with were sufficient. Bilofsky eventually adopted the name "The Software Toolworks", using it publicly for the first time with an advertisement submitted to the magazine Byte (magazine) in June 1980. This office was later relocated into a garden shed. By the end of the year, Toolworks had entered the video game business, having published Airport, an air traffic control game by Jim Gillogly, and MyChess, a chess game by Dave Kittinger. Other early non-game software included the spreadsheet editor Zencalc (later replaced by MyCalc), the text editor PIE, the text formatting application TEXT, and the spelling checker SPELL.

One of Toolworks' major releases was a port of Colossal Cave Adventure, a text adventure game developed by William Crowther in 1975 and later expanded by Don Woods. Gillogly made Bilofsky aware of the game and, by 1982, was able to get the game running on an H89 using Bilofsky's C/80 compiler. Although the game was in the public domain, Bilofsky decided to release an official version with the approval of Crowther and Woods. This version was expanded so that, at the end of the game, the player is admitted into a fictional "Wizards' Guild" and given a password that could be posted to Toolworks in return for a "Certificate of Wizardness", underwritten by Crowther and Woods, and signed with the Toolworks corporate seal, the only time this seal was used. The game was released in 1982 and came with a manual packaged in a Ziploc bag.

Expansion (1983–1987)

In 1983, Toolworks was joined by Joe Abrams, Bilofsky's cousin. That same year, the company moved into a proper, three-room office on the 11th floor of a Sherman Oaks bank building, opposite of the Sherman Oaks Galleria. This move was made possible by Toolworks' growing sales, and by this time, its products were sold through more than 50 Heathkit stores, and it had released a total of 40 products by 1984. That year, distributor Software Country and its manager, Les Crane, licensed Toolworks' versions of Adventure and ELIZA for a software compilation disk titled Golden Oldies Vol I, which was released the following year. Subsequently, Crane agreed with Abrams that Software Country would market a chess game developed by Toolworks; for this project, Toolworks brought on Mike Duffy, who had ported MyChess to IBM PC and PCjr, and the team developed Chessmaster 2000. Crane stepped up the marketing efforts for the game, paying $10,000 for the cover photo. Bilofsky described this change as the "emphatic end of the Ziploc bag era". Chessmaster 2000 was released in 1986 and sold 100,000 copies within seven months.> Building from this success, Toolworks and Software Country merged in October 1986, with Toolworks as the surviving entity. The merged company then bought Priority Software Packaging, a disk duplication and software packaging company, the following November.

Following the merger, Crane conceived a typing application in which the user would be guided by Mavis Beacon, a fictional typing instructor who would correct the user's mistakes. The product, Mavis Beacon Teaches Typing, was developed by Bilofsky, Duffy and Norman Worthington from Bilofsky's home in six months, with Duffy often working more than 140 hours per week. The team aimed at making the application more fun to keep users engaged, thus it incorporated large quantities of text it deemed interesting, generated mistake analyses, and made it visually appealing. Renée L'Espérance, a Haitian woman whom Crane and Abrams had met at a Saks Fifth Avenue store, was contracted to represent Mavis Beacon. Due to her darker skin, several stores initially refused to sell the application when it was released in 1987. This changed when a positive review of the application published in The New York Times generated much demand, restoring all of Toolworks' usual distribution channels within two weeks.

As a public company and under Pearson (1987–1994)

In February 1987, Toolworks signed a distribution deal with Electronic Arts (expanded for distribution in Europe in July), which required Toolworks to port each new game to Apple II, Apple III, Apple IIGS, Macintosh, PCjr, Atari 8-bit, Atari ST, Commodore 64, Amiga and IBM PC computers, of which in colored and monochrome versions for the latter. Each team member at the company was tasked with developing one of the ports but the undertaking eventually proved a financial strain and Toolworks ran out of funds by the end of 1987. To raise new capital, the company became a public company in January 1988, through a reverse merger with Deseret-Western Venture Capital, an existing public shell corporation registered in Utah. Shortly thereafter, the company acquired developers IntelliCreations of Chatsworth, California in August 1988 and DS Technologies (of West Chicago, Illinois) in February 1989. With the acquisition of IntelliCreations, Toolworks announced that it would move its headquarters to Chatsworth. Toolworks also agreed with manufacturer Vendex to have Toolworks' games included with Vendex's machines. Life & Death, a surgery simulation game was released in 1988.

In 1989, the company released Beyond the Black Hole, a stereoscopic 3-D arcade game that came with 3-D glasses. By 1989, Chessmaster games and Mavis Beacon Teaches Typing had collectively sold 750,000 through retail and licensing deals. Looking to get a hold of a development license for Nintendo platforms, which were difficult to obtain, Toolworks acquired Mindscape, an existing license holder based in Northbrook, Illinois, in March 1990. Using Mindscape's license, Toolworks released a follow-up to Mavis Beacon Teaches Typing focused on piano teaching: Miracle Piano Teaching System. The application came with a physical pressure-sensitive keyboard, which Toolworks had ordered 100,000 of The required quantity was overestimated and many keyboards were damaged in transit, causing high financial losses for Toolworks. In April 1990, Elizabeth Barker became the president and chief operating officer (COO) of Toolworks, succeeding Crane (who remained chairman and chief executive officer) in the president role, and was succeeded herself in both roles by Robert Lloyd in November 1990.

While in talks with Japanese original equipment manufacturers (OEMs) in Japan, the chief executive officer of Philips introduced Abrams to CD-ROM drives; CD-ROM discs could store high capacities of data but drives for them were uncommon in households at the time. Developer LucasArts had completed three CD-ROM games but struggled to sell them. In 1992, Toolworks licensed the games from LucasArts and had them distributed with new PCs by the Japanese OEMs. Within one month, this led to more sales of these games than LucasArts had achieved in the two years prior. The period from 1992-1993 saw the release of several titles: Star Wars Chess, Mario's Time Machine,Mario's Early Years!, Legend, San Diego Zoo Presents: The Animals!, and the PC version of Ultimate Domain.

Toolworks continued to grow further, to 600 employees by 1994, when it was generating annual revenues of $150 million. That May, the company was acquired by British media company Pearson plc for $462 million.

Shortly thereafter, by November, Toolworks had assumed the Mindscape moniker for all of its operations, which is considered the end of Toolworks.

Games

  • Airport (1980)
  • Mychess (1980)
  • ELIZA (1981)
  • Munchkin (1981)
  • Colossal Cave Adventure (1982)
  • Golden Oldies: Volume 1 - Computer Software Classics (1985)
  • Chessmaster 2000 (1986)
  • Mavis Beacon Teaches Typing (1987)
  • Chessmaster|The Fidelity Chessmaster 2100 (1988)
  • Life & Death (1988)
  • The Hunt for Red October (1988)
  • Cribbage King / Gin King (1989)
  • Beyond the Black Hole (1989)
  • The Chessmaster (1989)
  • Bruce Lee Lives (1989)
  • Orb-3D (1990)
  • The Games People Play: Gin ∙ Cribbage ∙ Checkers ∙ Backgammon (1990)
  • Life & Death II: The Brain (1990)
  • Miracle Piano Teaching System (1990)
  • The Big Deal (1991)
  • The Chessmaster 3000 (1991)
  • Mario is Missing! (1992)
  • Mario's Early Years: Fun With Letters (1993)
  • Capitol Hill (1993)
  • The Chessmaster 4000 Turbo (1993)
  • Star Wars Chess (1993)
  • Mario's Time Machine (1993)
  • MegaRace (1993)
  • Mario's Early Years: Fun with Numbers (1994)
  • Mavis Beacon Teaches Typing! for Kids (1994)
  • Mario's Early Years: Preschool Fun (1994)
  • Ultimate Domain (1994)
  • Evasive Action (1994)
  • Maniac Sports (1994)
  • Space Shuttle (1994)
  • Al Unser Jr.'s Road to the Top (1994)
  • NCAA Football (1994)