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Created page with "==References== {| class="wikitable sortable" ! Type ! Name ! Date ! Country ! Notes |- | Retail Advert || Game Power(IT) Issue 31 Sept 1994 || Sept 94 || {{Template:Flag-it}} || Page 30 – Get Ready Advert |- |} == Media == <gallery> Get_Ready_Ad_Game_Power(IT)_Issue_31_Sept_1994.png|Game Power(IT) Issue 31 Sept 1994 - Get Ready Ad </gallery>"
 
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= What we know =
*'''Full Name:''' Walker - ABS - Advanced Battle System
*'''Type:''' Shooter
*'''Developer:''' [[DMA Design|DMA Design]]
*'''Publisher:''' [[Psygnosis|Psygnosis]]
*'''Language:''' English
*'''Planned Release Date:''' est 1994
*'''Region:''' EU
*'''Notes:''' Developers left before the game was created
== Research Overview ==
Walker - ABS (Advanced Battle System) was a planned sequel to the popular Amiga game Walker. Neill Glancy & Ian Dunlop the original developers spoke about the planning of the sequel on the podcast "Arcade Attack Retro Gaming Network" on July 4th 2024.
The game would of been upgraded and more dynamic than its predecessor due to the 3DO's graphical capabilities. And would of had features such as streaming backgrounds (rather than static) - This would of helped make the walker move in different directions, RPG style customisable weapon upgrades (This would of been controlled via a management screen with 9 slots - This included grenade or rocket launchers, but also more "out there" weapons such as Terinmators).
There was also a "business progression" aspect, where you started the game as a new employee, but as you progress you rise in the ranks
Unfortunately both the developers left DMA Design in 1993, before the game got past the design stage. So only the conceptual plan, functions and art ever existed.
==References==
==References==


Line 7: Line 28:
! Country
! Country
! Notes
! Notes
|-
| Magazine Article || [[Electronic Games(US) Oct 1993|Electronic Games(US) Oct 1993]] || Oct 93 || {{Template:Flag-us}} || Page 35-43  – Scifi Games Feature
|-
| Magazine Article || [[Edge(UK) Issue 5 Feb 1994|Edge(UK) Issue 5 Feb 1994]] || Feb 94 || {{Template:Flag-gb}} || Pages 16 – News Article
|-
|-
| Retail Advert || [[Game Power(IT) Issue 31 Sept 1994|Game Power(IT) Issue 31 Sept 1994]] || Sept 94 || {{Template:Flag-it}} || Page 30 – Get Ready Advert
| Retail Advert || [[Game Power(IT) Issue 31 Sept 1994|Game Power(IT) Issue 31 Sept 1994]] || Sept 94 || {{Template:Flag-it}} || Page 30 – Get Ready Advert
|-
| Retail Advert || [[Game Power(IT) Issue 31 Sept 1994|Game Power(IT) Issue 31 Sept 1994]] || Sept 94 || {{Template:Flag-it}} || Page 42 – Astrocomputer Advert
|-
| Podcast || [https://www.youtube.com/watch?v=JK-CTubEcDc&t=0s Arcade Attack Retro Gaming Pod Cast] || July 24 || {{Template:Flag-gb}} || Interview with the developers
|-
|-
|}
|}


== Media ==
== Media ==
===Concept Manual===
<gallery>
Walker_ABS_Manual_1.JPG|Concept Manual
Walker_ABS_Manual_2.JPG|Concept Manual
Walker_ABS_Manual_3.JPG|Concept Manual
Walker_ABS_Manual_4.JPG|Concept Manual
Walker_ABS_Manual_5.JPG|Concept Manual
Walker_ABS_Manual_6.JPG|Concept Manual
Walker_ABS_Manual_7.JPG|Concept Manual
Walker_ABS_Manual_8.JPG|Concept Manual
Walker_ABS_Manual_9.JPG|Concept Manual
Walker_ABS_Manual_10.JPG|Concept Manual
Walker_ABS_Manual_11.JPG|Concept Manual
Walker_ABS_Manual_12.JPG|Concept Manual
Walker_ABS_Manual_13.JPG|Concept Manual
Walker_ABS_Manual_14.JPG|Concept Manual
Walker_ABS_Manual_15.JPG|Concept Manual
Walker_ABS_Manual_16.JPG|Concept Manual
Walker_ABS_Manual_17.JPG|Concept Manual
Walker_ABS_Manual_18.JPG|Concept Manual
Walker_ABS_Manual_19.JPG|Concept Manual
Walker_ABS_Manual_20.JPG|Concept Manual
Walker_ABS_Manual_21.JPG|Concept Manual
Walker_ABS_Manual_22.JPG|Concept Manual
</gallery>
===Visual Concepts===
<gallery>
Walker_Concept_Visual_1.JPG|Visual Concept
Walker_Concept_Visual_2.JPG|Visual Concept
Walker_Concept_Visual_3.JPG|Visual Concept
Walker_Concept_Visual_4.JPG|Visual Concept
Walker_Concept_Visual_5.JPG|Visual Concept
Walker_Concept_Visual_6.JPG|Visual Concept
Walker_Concept_Visual_7.JPG|Visual Concept
Walker_Concept_Visual_8.JPG|Visual Concept
Walker_Concept_Visual_9.JPG|Visual Concept
Walker_Concept_Visual_10.JPG|Visual Concept
Walker_Concept_Visual_11.JPG|Visual Concept
Walker_Concept_Visual_12.JPG|Visual Concept
Walker_Concept_Visual_13.JPG|Visual Concept
Walker_Concept_Visual_14.JPG|Visual Concept
Walker_Concept_Visual_15.JPG|Visual Concept
Walker_Concept_Visual_16.JPG|Visual Concept
Walker_Concept_Visual_17.JPG|Visual Concept
Walker_Concept_Visual_18.JPG|Visual Concept
Walker_Concept_Visual_19.JPG|Visual Concept
Walker_Concept_Visual_20.JPG|Visual Concept
Walker_Concept_Visual_21.JPG|Visual Concept
Walker_Concept_Visual_22.JPG|Visual Concept
Walker_Concept_Visual_23.JPG|Visual Concept
Walker_Concept_Visual_24.JPG|Visual Concept
Walker_Concept_Visual_25.JPG|Visual Concept
Walker_Concept_Visual_26.JPG|Visual Concept
Walker_Concept_Visual_27.JPG|Visual Concept
Walker_Concept_Visual_28.JPG|Visual Concept
Walker_Concept_Visual_29.JPG|Visual Concept
Walker_Concept_Visual_30.JPG|Visual Concept
Walker_Concept_Visual_31.JPG|Visual Concept
Walker_Concept_Visual_32.JPG|Visual Concept
Walker_Concept_Visual_33.JPG|Visual Concept
Walker_Concept_Visual_34.JPG|Visual Concept
Walker_Concept_Visual_35.JPG|Visual Concept
Walker_Concept_Visual_36.JPG|Visual Concept
Walker_Concept_Visual_37.JPG|Visual Concept
Walker_Concept_Visual_38.JPG|Visual Concept
Walker_Concept_Visual_39.JPG|Visual Concept
Walker_Concept_Visual_40.JPG|Visual Concept
Walker_Concept_Visual_41.JPG|Visual Concept
Walker_Concept_Visual_42.JPG|Visual Concept
Walker_Concept_Visual_43.JPG|Visual Concept
Walker_Concept_Visual_44.JPG|Visual Concept
Walker_Concept_Visual_45.JPG|Visual Concept
Walker_Concept_Visual_46.JPG|Visual Concept
Walker_Concept_Visual_47.JPG|Visual Concept
Walker_Concept_Visual_48.JPG|Visual Concept
Walker_Concept_Visual_49.JPG|Visual Concept
Walker_Concept_Visual_50.JPG|Visual Concept
Walker_Concept_Visual_51.JPG|Visual Concept
Walker_Concept_Visual_52.JPG|Visual Concept
Walker_Concept_Visual_53.JPG|Visual Concept
Walker_Concept_Visual_54.JPG|Visual Concept
Walker_Concept_Visual_55.JPG|Visual Concept
Walker_Concept_Visual_56.JPG|Visual Concept
Walker_Concept_Visual_57.JPG|Visual Concept
Walker_Concept_Visual_58.JPG|Visual Concept
Walker_Concept_Visual_59.JPG|Visual Concept
Walker_Concept_Visual_60.JPG|Visual Concept
Walker_Concept_Visual_61.JPG|Visual Concept
Walker_Concept_Visual_62.JPG|Visual Concept
Walker_Concept_Visual_63.JPG|Visual Concept
</gallery>
===Magazine Articles===


<gallery>
<gallery>
Electronic_Games(US)_Oct_1993_Feature_-_Players_Guide_to_SciFi_Games.png|Electronic Games(US) Oct 1993 - Players Guide to SciFi Feature
Edge_Magazine(UK)_Issue_5_Feb_94_News_-_3DO_-_Delays_and_Disappointment.png|News - 3DO Delays and Disappointment
Get_Ready_Ad_Game_Power(IT)_Issue_31_Sept_1994.png|Game Power(IT) Issue 31 Sept 1994 - Get Ready Ad
Get_Ready_Ad_Game_Power(IT)_Issue_31_Sept_1994.png|Game Power(IT) Issue 31 Sept 1994 - Get Ready Ad
Astrocomputer_Ad_Game_Power(IT)_Issue_31_Sept_1994.png|Game Power(IT) Issue 31 Sept 1994 - Astrocomputer Ad
</gallery>
</gallery>
===Videos===
‎<youtube>Eiyy0D6qw6M</youtube>

Latest revision as of 05:12, 8 October 2024

What we know

  • Full Name: Walker - ABS - Advanced Battle System
  • Type: Shooter
  • Developer: DMA Design
  • Publisher: Psygnosis
  • Language: English
  • Planned Release Date: est 1994
  • Region: EU
  • Notes: Developers left before the game was created

Research Overview

Walker - ABS (Advanced Battle System) was a planned sequel to the popular Amiga game Walker. Neill Glancy & Ian Dunlop the original developers spoke about the planning of the sequel on the podcast "Arcade Attack Retro Gaming Network" on July 4th 2024.

The game would of been upgraded and more dynamic than its predecessor due to the 3DO's graphical capabilities. And would of had features such as streaming backgrounds (rather than static) - This would of helped make the walker move in different directions, RPG style customisable weapon upgrades (This would of been controlled via a management screen with 9 slots - This included grenade or rocket launchers, but also more "out there" weapons such as Terinmators).

There was also a "business progression" aspect, where you started the game as a new employee, but as you progress you rise in the ranks

Unfortunately both the developers left DMA Design in 1993, before the game got past the design stage. So only the conceptual plan, functions and art ever existed.

References

Type Name Date Country Notes
Magazine Article Electronic Games(US) Oct 1993 Oct 93
Page 35-43 – Scifi Games Feature
Magazine Article Edge(UK) Issue 5 Feb 1994 Feb 94
Pages 16 – News Article
Retail Advert Game Power(IT) Issue 31 Sept 1994 Sept 94
Page 30 – Get Ready Advert
Retail Advert Game Power(IT) Issue 31 Sept 1994 Sept 94
Page 42 – Astrocomputer Advert
Podcast Arcade Attack Retro Gaming Pod Cast July 24
Interview with the developers

Media

Concept Manual


Visual Concepts


Magazine Articles

Videos