Konami M2 Racing Game

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CV appeared on a coder recruitment website:

Team Leader and Lead Programmer, Konami Computer Entertainment, Buffalo Grove, IL. July, 1997 to January, 1998 · Developed a high-performance rendering engine for the PlayStation that featured hierarchical, seamless meshes. This system was used in the Simpson’s Bowling and other projects. · Created a 3D Studio Max plug-in tool to export custom geometry, texture, and animation data. · Began development and design of an M2 racing game. · Managed a team of 3 programmers, 4 artists, and a designer. · Managed a multi-million dollar budget. · Converted most C code to C++. · Learned about Japanese culture and customs