Silent Software
Company Type | Developer |
---|---|
Founded | 1987 |
Status | Dissolved - 1998 |
Head Quarters | California, USA |
Website | https://silentsoftware.com/ |
3DO Games
Game | Region | Code | Type | Developer | Publisher | Release Date | Local Title | Rarity |
---|---|---|---|---|---|---|---|---|
Return Fire | Action, Shooter | Silent Software | Prolific Publishing | 1995 | 3 | |||
Return Fire | Action, Shooter | Silent Software | Prolific Publishing | 1995 | 3 | |||
Return Fire | FZ-SJ6751 | Action, Shooter | Silent Software | Prolific Publishing | 1995 | リターン・ファイアー | 3 | |
Return Fire Demo | Demodisc | Silent Software | Prolific Publishing | 1995 | リターンファイアー デモンストレーション版 | 3 | ||
Return Fire: Maps O' Death | Sports | Silent Software | Prolific Publishing | 1995 | 2 | |||
Return Fire: Maps O' Death | Sports | Silent Software | Prolific Publishing | 1995 | 2 |
Unreleased 3DO Games
Game | Region | Type | Publisher |
---|---|---|---|
Silent Software Shooter | Shooter | Silent Software Shooter like Starfox |
Unreleased M2 Games
Game | Region | Type | Publisher |
---|---|---|---|
Return Fire 2 | Strategy | Studio 3DO Silent Software |
3DO Overview
Silent Software appeared on the original Developer list in 1993.
Overview
Silent Software was formed in 1987 by Baron R. K. Von Wolfsheild to develop interactive software. During this period Silent Software designed and developed games for concurrent home computers.
Walt Disney Computer Software called on Silent Software to develop its first independently-published game, Who Framed Roger Rabbit, which was released on the Amiga, Apple II, Commodore 64 and PC in 1988. During the programming of the game, Von Wolfsheild and the rest of the Silent Software team worked out a new method for displaying computer animation "cels" which allowed the artist to see through one cel to an earlier cel, duplicating the process which traditional animators had been using for years. Dubbed "onion skin" technology, this became the basis for Silent Software’s next original product: Disney Presents...The Animation Studio. This product, which enabled both amateurs and professionals to create computer animations, was a major success on both the Amiga and the PC, winning the People’s Choice Award and capturing 80% of the PC animation marketplace.
Meanwhile Silent Software created the SBox lossless compression system, which has been used by IBM, Commodore, and Apple for data transfers. The Sbox system was featured in the first multimedia Set Top box, the CDTV, which Silent Software co-produced with original Amiga designer Carl Sassenrath (Rebol.com), and computer artist, James D. Sachs.
Upon the introduction of the first 32 bit console system, the 3DO Interactive Multiplayer, Silent Software created the multi-player game Return Fire. The Los Angeles Times called it "the single game that prevented 3DO owners from feeling like total idiots for shelling out $700." The PlayStation version of the game, co-published with Time Warner Interactive, was awarded the prestigious "Strategy Game of the Year". To publish the game, Von Wolfsheild formed Prolific Publishing, Inc., which then went on to open a Northern California office. Prolific’s next project was developing software for the new wave of multimedia gaming devices for the gambling industry.
After 1998, all games development was credited to Prolific.