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  • ...{{Template:Flag-us}} || || Puzzle || [[Activision|Activision]],[[Success|Success]] || [[Activision|Activision]] || December 13, 1994 || || 1 ...
    2 KB (244 words) - 15:30, 6 June 2021
  • ...ple Threat|Shanghai-Triple Threat]] || [[Activision|Activision]],[[Success|Success]] || [[Activision|Activision]] || Playable Demo || ...
    3 KB (403 words) - 06:54, 10 June 2021
  • ...ple Threat|Shanghai-Triple Threat]] || [[Activision|Activision]],[[Success|Success]] || [[Activision|Activision]] || Playable Demo || ...
    3 KB (389 words) - 12:25, 8 June 2021
  • "Because of the success of the PC and CD-ROM versions of Alone In The Dark, the 3DO title is highly ...
    2 KB (365 words) - 10:08, 6 December 2023
  • ...makes for an exciting and entertaining product and we look forward to the success of its video game software." ...
    2 KB (356 words) - 04:26, 7 December 2023
  • - Sometime in 1996 D2 (M2 - Warp), 7 Masters (Success), Dragon Lore (Multisoft) ...
    3 KB (367 words) - 11:13, 22 December 2021
  • ...ftware in 1993 led to many other companies attempting to follow ''Doom'''s success. Most ended up making unsuccessful doom clones. ''Quarantine'' was one of t ...
    5 KB (784 words) - 13:39, 26 May 2021
  • ...ftware in 1993 led to many other companies attempting to follow ''Doom'''s success. Most ended up making unsuccessful doom clones. ''Quarantine'' was one of t ...
    5 KB (784 words) - 13:39, 26 May 2021
  • ...ftware in 1993 led to many other companies attempting to follow ''Doom'''s success. Most ended up making unsuccessful doom clones. ''Quarantine'' was one of t ...
    5 KB (796 words) - 13:38, 26 May 2021
  • * Success (サクセス) - Wants to Produce [[Category:Success]] ...
    11 KB (1,158 words) - 12:26, 23 December 2021
  • ...d well-known classic properties in the world, Casper has enjoyed continued success over the years," says Nancy Cushing-Jones, president, MCA Publishing Rights ...
    3 KB (483 words) - 09:51, 6 December 2023
  • ...itles to ShareData of Chandler, Arizona; however, when IJE saw ShareData's success with the titles, IJE decided to publish the titles themselves, resulting in ...
    3 KB (419 words) - 07:42, 26 May 2021
  • - Sometime in 1996 D2 (M2 - Warp), 7 Masters (Success), Dragon Lore (Multisoft) ...
    4 KB (539 words) - 10:48, 22 December 2021
  • ...te:Flag-jp}} || FZ-SJ1660 || Puzzle || [[Activision|Activision]],[[Success|Success]] || [[Activision|Activision]] || December 13, 1994 || 上海 ~万里の長城~ || 1 ...{{Template:Flag-us}} || || Puzzle || [[Activision|Activision]],[[Success|Success]] || [[Activision|Activision]] || December 13, 1994 || || 1 ...
    26 KB (2,629 words) - 04:43, 3 January 2024
  • success. ...
    4 KB (692 words) - 08:52, 22 November 2021
  • ...e and cutscenes, which earned the game praise among critics and commercial success. It also influenced a number of other video games and designers, inspiring ...mmer and then as a graphic designer for video games since 1983. It was the success of his earlier work with Paul Cuisset as a graphic designer for the adventu ...
    13 KB (2,164 words) - 15:35, 13 June 2021
  • With the success of Mean Machines, it was decided to split the magazine into two separate ti ...
    6 KB (860 words) - 05:12, 27 August 2021
  • -Rob Dyer from Crystal Dynamics is quoted "The success in Japan has done wonders for us, I think if it can do well in the UK as it ...
    7 KB (990 words) - 08:28, 16 January 2022
  • The game was a commercial and critical success in Japan, selling a million copies and receiving a special edition re-relea D was a success in Japan. In total it sold one million copies there and the Saturn version ...
    16 KB (2,563 words) - 06:51, 8 July 2021
  • The game was a commercial and critical success in Japan, selling a million copies and receiving a special edition re-relea D was a success in Japan. In total it sold one million copies there and the Saturn version ...
    16 KB (2,558 words) - 06:50, 8 July 2021
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