Core Design: Difference between revisions

From 3DO World
Jump to navigation Jump to search
Created page with "Hey, this is Eric and I ran across 3do.world a few minutes ago. Looks great… but now what? By that I mean, when someone like me finds your website – either through Search or just bouncing around – what happens next? Do you get a lot of leads from your site, or at least enough to make you happy? Honestly, most business websites fall a bit short when it comes to generating paying customers. Studies show that 70% of a site’s visitors disappear and are gone forev..."
 
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
Hey, this is Eric and I ran across 3do.world a few minutes ago.
{| style="float:right;border:1px solid black"
!colspan="2" | [[File:Core_Design_Company_Logo.png|right|thumb]]
|-
! Company Type
| Developer
|-
! Founded
| 13 May 1988
|-
! Status
| Dissolved - 17 March 2010
|-
! Head Quarters
| Derby, UK
|-
! Website
| www.core-design.com
|-
|}


Looks great… but now what?
==3DO Games==


By that I mean, when someone like me finds your website – either through Search or just bouncing around – what happens next? Do you get a lot of leads from your site, or at least enough to make you happy?
{| class="wikitable sortable"
! Game
! Region
! Code
! Type
! Developer
! Publisher
! Release Date
! Local Title
! Rarity
|-
| [[BC Racers(EU)|BC Racers]] || {{Template:Flag-eu}} || || Racing || [[Core Design|Core Design]] || [[Goldstar(LG)|Goldstar(LG)]] || 1995 ​|| || 1
|-
| [[BC Racers(NA)|BC Racers]] || {{Template:Flag-us}} || GSW206 || Racing || [[Core Design|Core Design]] || [[Goldstar(LG)|Goldstar(LG)]] || 1995 ​||  || 1
|-
| [[BC Racers(KR)|BC Racers]] || {{Template:Flag-kr}} || GDT-GA331 || Racing || [[Core Design|Core Design]] || [[Goldstar(LG)|Goldstar(LG)]] || 1995 ​|| 레이서 || 1
|-
|}


Honestly, most business websites fall a bit short when it comes to generating paying customers. Studies show that 70% of a site’s visitors disappear and are gone forever after just a moment.
==Unreleased 3DO Games==


Here’s an idea…
{| class="wikitable sortable"
! Game
How about making it really EASY for every visitor who shows up to get a personal phone call you as soon as they hit your site…
! Region
! Type
You can –
! Publisher
 
|-
Talk With Web Visitor is a software widget that’s works on your site, ready to capture any visitor’s Name, Email address and Phone Number.  It signals you the moment they let you know they’re interested – so that you can talk to that lead while they’re literally looking over your site.
| [[Scottish Open|Scottish Open, The]] || {{Template:Flag-us}} || Sports || [[Core Design|Core Design]]
|-
| [[Shellshock|Shellshock]] || {{Template:Flag-us}} || Tank || [[Core Design|Core Design]], [[US Gold|US Gold]]
|-
| [[Thunderhawk|Thunderhawk]] || {{Template:Flag-us}} || ???? || [[Core Design|Core Design]]
|-
|}


CLICK HERE https://jumboleadmagnet.com to try out a Live Demo with Talk With Web Visitor now to see exactly how it works.
== Overview ==


You’ll be amazed - the difference between contacting someone within 5 minutes versus a half-hour or more later could increase your results 100-fold.
Core Design appeared on the original 3DO Developer list.


It gets even better… once you’ve captured their phone number, with our new SMS Text With Lead feature, you can automatically start a text (SMS) conversation.
 
That way, even if you don’t close a deal right away, you can follow up with text messages for new offers, content links, even just “how you doing?” notes to build a relationship.


Pretty sweet – AND effective.
== History ==


CLICK HERE https://jumboleadmagnet.com to discover what Talk With Web Visitor can do for your business.
Based in the city of Derby, England, Core Design was founded in 1988 by Chris Shrigley, Andy Green, Rob Toone, Terry Lloyd, Simon Phipps, Dave Pridmore, Jeremy Heath-Smith, Kevin Norburn and Greg Holmes. Most were former employees of Gremlin Graphics. The studio was part of distribution company CentreGold when it was acquired by Eidos Interactive in 1996. Heath-Smith regarded the acquisition as a relief, commenting, "The funding of development is so expensive that I doubt we could have continued to fund ourselves as an independent company." Eidos subsequently sold most of CentreGold, but retained U.S. Gold, the owners of Core Design.


You could be converting up to 100X more leads today!
The company is widely known for the Tomb Raider series. The first game was created by Toby Gard and Paul Douglas, released in 1996, and followed by several sequels. The success of the first Tomb Raider has been credited with making Eidos Interactive a major force in the industry, and turned Eidos's 1996 pretax loss of $2.6 million into a $14.5 million profit. In September 1997, Sony Computer Entertainment's U.S. arm, SCEA, signed an agreement with Eidos to make the sequel exclusive to the PlayStation console. The deal was extended to include Tomb Raider III. Fourth and fifth games in the franchise, Tomb Raider: The Last Revelation and Tomb Raider: Chronicles respectively, followed.


Eric
After the critical failure of Tomb Raider: The Angel of Darkness in 2003, parent company Eidos put Crystal Dynamics, another Eidos-owned studio, in charge of Tomb Raider franchise development. This prompted members of the Core Design management team, including Heath-Smith, and development staff to leave the company and establish a new company, Circle Studio.
PS: Talk With Web Visitor offers a FREE 14 days trial – and it even includes International Long Distance Calling.
You have customers waiting to talk with you right now… don’t keep them waiting.
CLICK HERE https://jumboleadmagnet.com to try Talk With Web Visitor now.


If you'd like to unsubscribe click here http://jumboleadmagnet.com/unsubscribe.aspx?d=3do.world
In May 2006, Eidos announced that independent developer Rebellion Developments had acquired Core Design's assets and staff, while the Core brand and intellectual property, including Tomb Raider, remained in Eidos' possession.
 
In June 2006, Crystal Dynamics was confirmed to have a PSP anniversary edition of the original Tomb Raider in development. Remnants of the Core Design team (under the banner of Rebellion) went on to work on several titles in years since, including Shellshock 2: Blood Trails and Rogue Warrior. Starting in January 2010, due to an expiring lease on Rebellion Derby's offices, Rebellion Developments started seeking restructuring opportunities for the studio. As no other possibility than closure was found, Rebellion Derby was closed down effective on 17 March 2010.
 
==Legacy==
 
In July 2010, shortly after the closure of the studio, a nearby road in Derby was named "Lara Croft Way", in honour of the studio's contribution to the creative industries.

Latest revision as of 08:18, 1 July 2024

Company Type Developer
Founded 13 May 1988
Status Dissolved - 17 March 2010
Head Quarters Derby, UK
Website www.core-design.com

3DO Games

Game Region Code Type Developer Publisher Release Date Local Title Rarity
BC Racers
Racing Core Design Goldstar(LG) 1995 ​ 1
BC Racers
GSW206 Racing Core Design Goldstar(LG) 1995 ​ 1
BC Racers
GDT-GA331 Racing Core Design Goldstar(LG) 1995 ​ 레이서 1

Unreleased 3DO Games

Game Region Type Publisher
Scottish Open, The
Sports Core Design
Shellshock
Tank Core Design, US Gold
Thunderhawk
???? Core Design

Overview

Core Design appeared on the original 3DO Developer list.


History

Based in the city of Derby, England, Core Design was founded in 1988 by Chris Shrigley, Andy Green, Rob Toone, Terry Lloyd, Simon Phipps, Dave Pridmore, Jeremy Heath-Smith, Kevin Norburn and Greg Holmes. Most were former employees of Gremlin Graphics. The studio was part of distribution company CentreGold when it was acquired by Eidos Interactive in 1996. Heath-Smith regarded the acquisition as a relief, commenting, "The funding of development is so expensive that I doubt we could have continued to fund ourselves as an independent company." Eidos subsequently sold most of CentreGold, but retained U.S. Gold, the owners of Core Design.

The company is widely known for the Tomb Raider series. The first game was created by Toby Gard and Paul Douglas, released in 1996, and followed by several sequels. The success of the first Tomb Raider has been credited with making Eidos Interactive a major force in the industry, and turned Eidos's 1996 pretax loss of $2.6 million into a $14.5 million profit. In September 1997, Sony Computer Entertainment's U.S. arm, SCEA, signed an agreement with Eidos to make the sequel exclusive to the PlayStation console. The deal was extended to include Tomb Raider III. Fourth and fifth games in the franchise, Tomb Raider: The Last Revelation and Tomb Raider: Chronicles respectively, followed.

After the critical failure of Tomb Raider: The Angel of Darkness in 2003, parent company Eidos put Crystal Dynamics, another Eidos-owned studio, in charge of Tomb Raider franchise development. This prompted members of the Core Design management team, including Heath-Smith, and development staff to leave the company and establish a new company, Circle Studio.

In May 2006, Eidos announced that independent developer Rebellion Developments had acquired Core Design's assets and staff, while the Core brand and intellectual property, including Tomb Raider, remained in Eidos' possession.

In June 2006, Crystal Dynamics was confirmed to have a PSP anniversary edition of the original Tomb Raider in development. Remnants of the Core Design team (under the banner of Rebellion) went on to work on several titles in years since, including Shellshock 2: Blood Trails and Rogue Warrior. Starting in January 2010, due to an expiring lease on Rebellion Derby's offices, Rebellion Developments started seeking restructuring opportunities for the studio. As no other possibility than closure was found, Rebellion Derby was closed down effective on 17 March 2010.

Legacy

In July 2010, shortly after the closure of the studio, a nearby road in Derby was named "Lara Croft Way", in honour of the studio's contribution to the creative industries.