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  • ...{{Template:Flag-us}} || || Puzzle || [[Activision|Activision]],[[Success|Success]] || [[Activision|Activision]] || December 13, 1994 || || 1 ...
    2 KB (244 words) - 15:30, 6 June 2021
  • ...ple Threat|Shanghai-Triple Threat]] || [[Activision|Activision]],[[Success|Success]] || [[Activision|Activision]] || Playable Demo || ...
    3 KB (403 words) - 06:54, 10 June 2021
  • ...ple Threat|Shanghai-Triple Threat]] || [[Activision|Activision]],[[Success|Success]] || [[Activision|Activision]] || Playable Demo || ...
    3 KB (389 words) - 12:25, 8 June 2021
  • "Because of the success of the PC and CD-ROM versions of Alone In The Dark, the 3DO title is highly ...
    2 KB (365 words) - 10:08, 6 December 2023
  • ...makes for an exciting and entertaining product and we look forward to the success of its video game software." ...
    2 KB (356 words) - 04:26, 7 December 2023
  • - Sometime in 1996 D2 (M2 - Warp), 7 Masters (Success), Dragon Lore (Multisoft) ...
    3 KB (367 words) - 11:13, 22 December 2021
  • ...ftware in 1993 led to many other companies attempting to follow ''Doom'''s success. Most ended up making unsuccessful doom clones. ''Quarantine'' was one of t ...
    5 KB (784 words) - 13:39, 26 May 2021
  • ...ftware in 1993 led to many other companies attempting to follow ''Doom'''s success. Most ended up making unsuccessful doom clones. ''Quarantine'' was one of t ...
    5 KB (784 words) - 13:39, 26 May 2021
  • ...ftware in 1993 led to many other companies attempting to follow ''Doom'''s success. Most ended up making unsuccessful doom clones. ''Quarantine'' was one of t ...
    5 KB (796 words) - 13:38, 26 May 2021
  • * Success (サクセス) - Wants to Produce [[Category:Success]] ...
    11 KB (1,158 words) - 12:26, 23 December 2021
  • ...d well-known classic properties in the world, Casper has enjoyed continued success over the years," says Nancy Cushing-Jones, president, MCA Publishing Rights ...
    3 KB (483 words) - 09:51, 6 December 2023
  • ...itles to ShareData of Chandler, Arizona; however, when IJE saw ShareData's success with the titles, IJE decided to publish the titles themselves, resulting in ...
    3 KB (419 words) - 07:42, 26 May 2021
  • - Sometime in 1996 D2 (M2 - Warp), 7 Masters (Success), Dragon Lore (Multisoft) ...
    4 KB (539 words) - 10:48, 22 December 2021
  • ...te:Flag-jp}} || FZ-SJ1660 || Puzzle || [[Activision|Activision]],[[Success|Success]] || [[Activision|Activision]] || December 13, 1994 || 上海 ~万里の長城~ || 1 ...{{Template:Flag-us}} || || Puzzle || [[Activision|Activision]],[[Success|Success]] || [[Activision|Activision]] || December 13, 1994 || || 1 ...
    26 KB (2,629 words) - 04:43, 3 January 2024
  • success. ...
    4 KB (692 words) - 08:52, 22 November 2021
  • ...e and cutscenes, which earned the game praise among critics and commercial success. It also influenced a number of other video games and designers, inspiring ...mmer and then as a graphic designer for video games since 1983. It was the success of his earlier work with Paul Cuisset as a graphic designer for the adventu ...
    13 KB (2,164 words) - 15:35, 13 June 2021
  • With the success of Mean Machines, it was decided to split the magazine into two separate ti ...
    6 KB (860 words) - 05:12, 27 August 2021
  • -Rob Dyer from Crystal Dynamics is quoted "The success in Japan has done wonders for us, I think if it can do well in the UK as it ...
    7 KB (990 words) - 08:28, 16 January 2022
  • The game was a commercial and critical success in Japan, selling a million copies and receiving a special edition re-relea D was a success in Japan. In total it sold one million copies there and the Saturn version ...
    16 KB (2,563 words) - 06:51, 8 July 2021
  • The game was a commercial and critical success in Japan, selling a million copies and receiving a special edition re-relea D was a success in Japan. In total it sold one million copies there and the Saturn version ...
    16 KB (2,558 words) - 06:50, 8 July 2021
  • The game was a commercial and critical success in Japan, selling a million copies and receiving a special edition re-relea D was a success in Japan. In total it sold one million copies there and the Saturn version ...
    16 KB (2,566 words) - 06:52, 8 July 2021
  • The game was a commercial and critical success in Japan, selling a million copies and receiving a special edition re-relea D was a success in Japan. In total it sold one million copies there and the Saturn version ...
    16 KB (2,582 words) - 06:51, 8 July 2021
  • The game was a commercial and critical success in Japan, selling a million copies and receiving a special edition re-relea D was a success in Japan. In total it sold one million copies there and the Saturn version ...
    16 KB (2,584 words) - 13:03, 13 August 2023
  • The game was a commercial and critical success in Japan, selling a million copies and receiving a special edition re-relea D was a success in Japan. In total it sold one million copies there and the Saturn version ...
    16 KB (2,641 words) - 07:21, 8 July 2021
  • * 7 Masters - Success [[Category:Success]] ...
    20 KB (2,987 words) - 08:28, 19 June 2022
  • success here in ...
    10 KB (1,644 words) - 07:25, 6 February 2022
  • ...d in 1986 and sold 100,000 copies within seven months.> Building from this success, Toolworks and Software Country merged in October 1986, with Toolworks as t ...
    12 KB (1,657 words) - 10:41, 6 June 2021
  • ===1982–1991: Trip Hawkins era, founding, and early success=== ===1991–2007: Larry Probst era, continuous expansion, and success into the new millennium=== ...
    58 KB (8,223 words) - 20:37, 31 December 2021
  • ...les and planned to launch a total of 60 titles by the end of the year. The success of 3DO in Japan led to several new software license agreements with develop ...elated to a new network entertainment system. In anticipation of continued success, 3DO hired several video game industry veterans for crucial executive posit ...
    27 KB (3,917 words) - 05:10, 7 June 2021
  • ...which obliterated a human colony on Mars and although the operation was a success, Earth still fell under control of the Kaisertians and as such, it prompts ...
    16 KB (2,519 words) - 19:31, 24 June 2021
  • ...which obliterated a human colony on Mars and although the operation was a success, Earth still fell under control of the Kaisertians and as such, it prompts ...
    16 KB (2,527 words) - 19:20, 24 June 2021
  • ...which obliterated a human colony on Mars and although the operation was a success, Earth still fell under control of the Kaisertians and as such, it prompts ...
    16 KB (2,529 words) - 19:18, 24 June 2021
  • ...which obliterated a human colony on Mars and although the operation was a success, Earth still fell under control of the Kaisertians and as such, it prompts ...
    17 KB (2,536 words) - 13:51, 19 December 2021
  • ...which obliterated a human colony on Mars and although the operation was a success, Earth still fell under control of the Kaisertians and as such, it prompts ...
    17 KB (2,550 words) - 19:29, 24 June 2021
  • ...which obliterated a human colony on Mars and although the operation was a success, Earth still fell under control of the Kaisertians and as such, it prompts ...
    17 KB (2,592 words) - 19:25, 24 June 2021
  • ...of the 3DO system and the superb visual artists at P.F. Magic. Expect cult success. ...
    22 KB (3,316 words) - 16:26, 15 August 2021
  • ...ms alongside GoldStar and Sanyo but stopped 3 years later, as it was not a success. There were a total of 2 million systems sold from 1993 to 1996, though it ...Panasonic' were combined in 1988 as National Panasonic after the worldwide success of the Panasonic name. ...
    51 KB (6,491 words) - 09:51, 7 June 2021
  • ...The spin-off series started with Baldur's Gate: Dark Alliance; the game's success forged a sequel as well. Aside from Dark Alliance, Interplay published a fe ...
    38 KB (5,180 words) - 10:10, 6 December 2023