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- | Osaka City, Japan | http://www.nihon-create.co.jp/ ...3 KB (409 words) - 10:35, 19 July 2024
- * Coconuts Japan (ココナッツジャパン) - 1 Title released * Dat Japan (ダットジャパン) - Wants to Produce ...11 KB (1,158 words) - 12:26, 23 December 2021
- ...ing into the digital industry into the UK music scene, you will be able to create a second golden age of UK music. " ...me popular in Japan. I want this work to be ported to a popular machine in Japan as soon as possible" ...3 KB (453 words) - 05:25, 21 July 2023
- | Tokyo, Japan ...dependent publisher one year later. Co-founder Tsukamoto had left ASCII to create a company of his own in 1992, named Impress. ...6 KB (907 words) - 09:41, 3 September 2024
- ...ate three-dimensional models of molecules, and graphic artists use them to create stunning animations and special effects used in motion pictures. ...which will license rights to make the hardware or software. The others are Japan's giant Matsushita Electric Industrial Company Ltd., which makes Panasonic ...6 KB (935 words) - 11:19, 7 January 2024
- | Tokyo Japan | www.kaga-create.co.jp ...5 KB (750 words) - 01:20, 26 February 2025
- ...Crystal Dynamics, working on Crash n Burn, he also leant his expertise to create some M2 tools that he called a "very nice machine". He also speaks about Di * Writers - Nicolas de Costanzo (Japan) ...4 KB (576 words) - 02:02, 7 March 2025
- | Tokyo, Japan ...bed "hyper-media creator," this 30 year old Tokyoiteis at the forefront of Japan's new digital generation. "I love being Japanese. Tokyo is my favorite city ...9 KB (1,408 words) - 04:57, 4 September 2024
- ...id that the company "enthusiastically supports the 3DO Company's effort to create a new standard for the industry with a new generation of hardware that is t ..., and it has offices in Canada, the United Kingdom, Europe, Australia, and Japan. ...4 KB (577 words) - 07:26, 23 June 2024
- | [[Coconuts Japan|Coconuts Japan Co Ltd]] || {{Template:Flag-jp}} || 2 || 0 || 0 || 0 || 0 || Yes || | [[Japan DataWorks|Japan DataWorks Co Ltd]] || {{Template:Flag-jp}} || 5 || 0 || 0 || 0 || 0 || Yes ...35 KB (3,302 words) - 02:14, 7 March 2025
- ...:''' This was called Out of this World in North America and Outer World in Japan ...e. The pistol has three capabilities: a standard fire mode, the ability to create force fields to block enemy fire, and a powerful charged shot that can brea ...13 KB (2,164 words) - 15:35, 13 June 2021
- | Kita-Aoyama Minato-ku Tokyo, Japan In order to create original games that EIM could not produce, Iino established Warp Corporatio ...7 KB (926 words) - 02:36, 24 September 2024
- ...ng partnership making Atlus the only publisher of Sting-developed games in Japan. On 17 September 2009, Index Holdings announced the separation of Atlus' am ...ible" and the merger "further strengthens the foundation of Atlus, both in Japan and here in the United States. On 9 November 2010 Index Holdings announced ...14 KB (2,205 words) - 06:12, 21 June 2024
- ...used for personnel training at the Disaster Prevention Education Center in Japan, and it is made so that you can learn the know-how of firefighting activiti ...or fun This software will be installed in SDF bases and garrisons all over Japan, along with 3DO, because it is non-for-sale and is designed for events. (Pa ...21 KB (3,081 words) - 09:38, 19 February 2023
- ...in Japan led to several new software license agreements with developers in Japan: Capcom, Konami, Taito, Koei, Bandai, and Tomy. In June Matsushita released ...her developers. In a joint project with Creative Technology, 3DO sought to create a 3DO card which would make 3DO entertainment and education CDs compatible ...27 KB (3,917 words) - 05:10, 7 June 2021
- ...tem (SNES) and Sega Mega Drive, which enabled the game to gain traction in Japan. ...ear awards in the United Kingdom and Germany. Theme Park proved popular in Japan and was a best-seller in Europe. During the development of Theme Park, arti ...24 KB (3,665 words) - 08:35, 30 June 2024
- | Tokyo, Japan ...lag-eu}} || FZ-SE5351 || Rail shooter || [[HighTech Lab Japan|HighTech Lab Japan]] [[Namco|Namco]] || [[Panasonic|Panasonic]] || December 16, 1994 || || 1 ...45 KB (6,743 words) - 06:45, 19 July 2024
- *'''Full Name:''' 3DO Magazine Japan Issue 5/6 1996 ...d a clear business plan, Cheap development kit, Keep down the licence fee, create 1st party titles, put more effort into promoting, see it as a games machine ...13 KB (2,274 words) - 07:16, 18 January 2022
- ...published by Infogrames in Europe, Interplay in the US and Pony Canyon in Japan. ...s such as Dawn of the Dead, Raynal saw in this proposal the opportunity to create a horror-based game, and was given permission to lead the project. ...20 KB (3,204 words) - 09:19, 13 June 2021
- ...published by Infogrames in Europe, Interplay in the US and Pony Canyon in Japan. ...s such as Dawn of the Dead, Raynal saw in this proposal the opportunity to create a horror-based game, and was given permission to lead the project. ...20 KB (3,245 words) - 10:12, 6 December 2023