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  • ...at") ...but unfortunately, 3DO went out of business a few months after the project was started. Incredibly, the exact same thing happened the following year d ...due to circumstances beyond one's control; all of the above games featured fun gameplay innovations and enormous potential. To make matters worse, because ...
    994 bytes (158 words) - 08:05, 17 December 2021
  • ...due to circumstances beyond one's control; all of the above games featured fun gameplay innovations and enormous potential. To make matters worse, because ...
    1 KB (209 words) - 08:14, 18 December 2021
  • ...apan, including: Chiki Chiki Machine Mo Race (Future Pirates), Takeru (Fun Project) (Page 27) [[Category:Fun Project]] ...
    4 KB (541 words) - 13:58, 16 February 2022
  • ...u]] || {{Template:Flag-jp}} || FZ-SJ1201 || Adventure || [[Fun Project|Fun Project]] || [[Panasonic|Panasonic]] || 29th April 1994 || || 3 ...akeru Demo]] || {{Template:Flag-jp}} || || Adventure || [[Fun Project|Fun Project]] || [[Panasonic|Panasonic]] || 29th April 1994 || || 3 ...
    11 KB (1,210 words) - 14:13, 2 January 2024
  • *Takeru (Fun Project) [[Category:Fun Project]] ...
    9 KB (1,154 words) - 10:41, 16 February 2022
  • ...ngside Manami Kuroda acting as director, with Yoshinari Sunazuka being the project's sole programmer. Super Magnetic Neo director Manabu Tamura served as char ...tation, graphics and music, comparing it with both Silpheed and Galaxian3: Project Dragoon, but felt mixed in regards to the short length when playing on the ...
    16 KB (2,519 words) - 19:31, 24 June 2021
  • ...ngside Manami Kuroda acting as director, with Yoshinari Sunazuka being the project's sole programmer. Super Magnetic Neo director Manabu Tamura served as char ...tation, graphics and music, comparing it with both Silpheed and Galaxian3: Project Dragoon, but felt mixed in regards to the short length when playing on the ...
    16 KB (2,527 words) - 19:20, 24 June 2021
  • ...ngside Manami Kuroda acting as director, with Yoshinari Sunazuka being the project's sole programmer. Super Magnetic Neo director Manabu Tamura served as char ...tation, graphics and music, comparing it with both Silpheed and Galaxian3: Project Dragoon, but felt mixed in regards to the short length when playing on the ...
    16 KB (2,529 words) - 19:18, 24 June 2021
  • ...ngside Manami Kuroda acting as director, with Yoshinari Sunazuka being the project's sole programmer. Super Magnetic Neo director Manabu Tamura served as char ...tation, graphics and music, comparing it with both Silpheed and Galaxian3: Project Dragoon, but felt mixed in regards to the short length when playing on the ...
    17 KB (2,536 words) - 13:51, 19 December 2021
  • ...ngside Manami Kuroda acting as director, with Yoshinari Sunazuka being the project's sole programmer. Super Magnetic Neo director Manabu Tamura served as char ...tation, graphics and music, comparing it with both Silpheed and Galaxian3: Project Dragoon, but felt mixed in regards to the short length when playing on the ...
    17 KB (2,550 words) - 19:29, 24 June 2021
  • ...ngside Manami Kuroda acting as director, with Yoshinari Sunazuka being the project's sole programmer. Super Magnetic Neo director Manabu Tamura served as char ...tation, graphics and music, comparing it with both Silpheed and Galaxian3: Project Dragoon, but felt mixed in regards to the short length when playing on the ...
    17 KB (2,592 words) - 19:25, 24 June 2021
  • Captain Quazar was Cyclone Studios' first project. For six months, founders Helmut Kobler and Ron Little worked on a basic pr ...umor, graphics effects, music, sound effects, large amount of content, and fun gameplay, though like the other critics he acknowledged that the aiming is ...
    10 KB (1,548 words) - 10:55, 27 June 2021
  • Captain Quazar was Cyclone Studios' first project. For six months, founders Helmut Kobler and Ron Little worked on a basic pr ...umor, graphics effects, music, sound effects, large amount of content, and fun gameplay, though like the other critics he acknowledged that the aiming is ...
    10 KB (1,553 words) - 10:56, 27 June 2021
  • Captain Quazar was Cyclone Studios' first project. For six months, founders Helmut Kobler and Ron Little worked on a basic pr ...umor, graphics effects, music, sound effects, large amount of content, and fun gameplay, though like the other critics he acknowledged that the aiming is ...
    10 KB (1,541 words) - 14:51, 19 September 2023
  • ...oftware Country would market a chess game developed by Toolworks; for this project, Toolworks brought on Mike Duffy, who had ported ''MyChess'' to IBM PC and ...ore than 140 hours per week. The team aimed at making the application more fun to keep users engaged, thus it incorporated large quantities of text it dee ...
    12 KB (1,657 words) - 10:41, 6 June 2021
  • Captain Quazar was Cyclone Studios' first project. For six months, founders Helmut Kobler and Ron Little worked on a basic pr ...umor, graphics effects, music, sound effects, large amount of content, and fun gameplay, though like the other critics he acknowledged that the aiming is ...
    10 KB (1,567 words) - 14:11, 27 June 2021
  • ...or and writer with multiple members of the staff. Frank Sandoval served as project's sole programmer, while artists Paul Xander, Rebecca Chow and Vince Arroyo | Mega Fun* || Nov 95 || {{Template:Flag-de}} || 80% || Mit meinem Lieblingsfilm Blade ...
    13 KB (2,046 words) - 06:37, 22 June 2021
  • ...or and writer with multiple members of the staff. Frank Sandoval served as project's sole programmer, while artists Paul Xander, Rebecca Chow and Vince Arroyo | Mega Fun* || Nov 95 || {{Template:Flag-de}} || 80% || Mit meinem Lieblingsfilm Blade ...
    13 KB (2,043 words) - 06:22, 22 June 2021
  • ...or and writer with multiple members of the staff. Frank Sandoval served as project's sole programmer, while artists Paul Xander, Rebecca Chow and Vince Arroyo | Mega Fun* || Nov 95 || {{Template:Flag-de}} || 80% || Mit meinem Lieblingsfilm Blade ...
    13 KB (2,054 words) - 06:32, 22 June 2021
  • ...or and writer with multiple members of the staff. Frank Sandoval served as project's sole programmer, while artists Paul Xander, Rebecca Chow and Vince Arroyo | Mega Fun* || Nov 95 || {{Template:Flag-de}} || 80% || Mit meinem Lieblingsfilm Blade ...
    13 KB (2,068 words) - 14:48, 19 September 2023
  • *CES - Panasonic - Bios Fear, Fun N Games, Daedalus Encounter, Wicked 18 *CES - RunAndGun - Duellin Fireman and "another project" ...
    25 KB (3,785 words) - 07:31, 1 April 2022
  • ...Invasion was led by Ed Rotberg, previously a key figure on Battlezone. The project was developed in eight months. Paul Drury of Retro Gamer called the product ...as reward for winning points. Packaged with consumate skill, this is huge fun. ...
    7 KB (1,098 words) - 09:00, 4 July 2021
  • ...Invasion was led by Ed Rotberg, previously a key figure on Battlezone. The project was developed in eight months. Paul Drury of Retro Gamer called the product ...as reward for winning points. Packaged with consumate skill, this is huge fun. ...
    8 KB (1,134 words) - 09:04, 4 July 2021
  • *New Project (Page 41) - Half page article about how the M2 will be using the PowerPC to * VideoactV - Fun!, InteractV Aerobics:Hi Low & Combo, Time is Broken, Tigernaut Beyond the S ...
    28 KB (4,180 words) - 09:45, 20 January 2022
  • | [[Fun|Fun!]] || {{Template:Flag-us}} || Platform || [[Virgin Interactive|Virgin Inter | [[Project X-Goldstar|Project X-Goldstar]] || {{Template:Flag-us}} || ???? || [[Goldstar(LG)|Goldstar(LG) ...
    47 KB (5,170 words) - 07:51, 30 September 2023
  • ...ment team required a small number of artists, including Steve Kongsle. The project was directed by David Burke and E. Daniel Arey was responsible for writing ...basic system is Crash 'N BURN, a postapocalyptic racing game that's great fun if you excuse two basic flaws: You can't crash, and you rarely burn. Still, ...
    11 KB (1,799 words) - 05:55, 5 July 2021
  • ...ment team required a small number of artists, including Steve Kongsle. The project was directed by David Burke and E. Daniel Arey was responsible for writing ...basic system is Crash 'N BURN, a postapocalyptic racing game that's great fun if you excuse two basic flaws: You can't crash, and you rarely burn. Still, ...
    11 KB (1,834 words) - 05:56, 5 July 2021
  • ...ment team required a small number of artists, including Steve Kongsle. The project was directed by David Burke and E. Daniel Arey was responsible for writing ...basic system is Crash 'N BURN, a postapocalyptic racing game that's great fun if you excuse two basic flaws: You can't crash, and you rarely burn. Still, ...
    11 KB (1,848 words) - 05:56, 5 July 2021
  • | [[Fun n Games(NA)|Fun 'n Games]] || {{Template:Flag-us}} || || Compilation, Mini-games, Edutainme | [[Fun n Games(JP)|Fun 'n Games]] || {{Template:Flag-jp}} || FZ-SJ1953 || Compilation, Mini-games, ...
    51 KB (6,491 words) - 09:51, 7 June 2021
  • ...acquisition of the Star Wars license, even hiring Amy Hennig to direct the project. While EA did not formally give a reason for the closure, industry pundits ...rty rights for whatever it creates, and even has creative control over the project. The program was announced at EA's press event at the 2016 E3 Conference, a ...
    58 KB (8,223 words) - 20:37, 31 December 2021
  • ...tunity to create a horror-based game, and was given permission to lead the project. | Mega Fun* || Oct 1995 || {{Template:Flag-de}} || 62% || Die 3DO-Umsetzung des bekann ...
    20 KB (3,204 words) - 09:19, 13 June 2021
  • ...tunity to create a horror-based game, and was given permission to lead the project. | Mega Fun* || Oct 1995 || {{Template:Flag-de}} || 62% || Die 3DO-Umsetzung des bekann ...
    20 KB (3,245 words) - 10:12, 6 December 2023
  • ...tunity to create a horror-based game, and was given permission to lead the project. | Mega Fun* || Oct 1995 || {{Template:Flag-de}} || 62% || Die 3DO-Umsetzung des bekann ...
    20 KB (3,250 words) - 10:12, 6 December 2023
  • ...tunity to create a horror-based game, and was given permission to lead the project. | Mega Fun* || Oct 1995 || {{Template:Flag-de}} || 62% || Die 3DO-Umsetzung des bekann ...
    20 KB (3,260 words) - 10:11, 6 December 2023
  • ...tunity to create a horror-based game, and was given permission to lead the project. | Mega Fun* || Oct 1995 || {{Template:Flag-de}} || 62% || Die 3DO-Umsetzung des bekann ...
    20 KB (3,283 words) - 10:11, 6 December 2023